Tags
Creators
Details
Licensed MIT
Published 10 months ago
All versions
1.1.6
Release
Primal-1.1.6+1.213 months ago 70.1K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.1.6 - 1.21
Additions
- Completely removed GeckoLib dependency! A lot of animation-related stuff should work a lot better now
- Added flick animation to snakes while on the player's neck
- Added a new config option to add support for more wolf variants
- Added look animation to deer
- Added Spawn placeable eggs to the default config and tag for nests (need to erase your config to let the game regenerate the defaults)
- Improved Walrus riding renderer - By DarkBlade
- Improved Crocodile thrashing renderer
- Added look-out animation for eagle when on ground resting
- Added "never attack" entity tags to all aggressive animals, for mobs that the specific animal can't ever attack
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- Only the crocodile_never_attack tag exist by default, but the rest can be implemented with datapacks
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- All never attack tags are named "[animal]_never_attack", e.g. "bear_never_attack", "snake_never_attack"
- Added "breed food" item tags to all animals, for food that can breed them
Changes
- Snakes don't get out of its owner neck when flying on creative
- Changed crocodile model
- Added new animation when brushed a crocodile scute
- Modified logic for lion sigma variant to be just a texture change instead of a variant change
- Made bears pick up berries bushes instead of destroying the block
- Made bears have a sweet berry layer like with honey, and added a cooldown to pick berries (45s)
- Made baby bears able to raid sweet berries
- Modified some spawn eggs textures
- Improved eagle idle movement (yes, again)
Fixes
- Fixed baby rabbits not being assigned the custom primal variant correctly when born from breeding
- Added correctly hunting cooldown to bear
- Modified nest logic to call finalizeSpawn() when hatching the egg. It should improve compatibility
- Fixed bear no raiding beehives and sweet bushes correctly
- Optimized a little bit bear and crocodile code
- Fixed honey counter for bear being too long
- Fixed snake parts being removed from the world incorrectly if removed while standing
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:41B2buzz:bjAno6mP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:41B2buzz:bjAno6mP"
}

