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1.0.32
Compatibility
Changes
Fixes
Fixed SAM Splint applying wrong splint effects
Now correctly applies the corresponding splint effect for right arm, right leg, etc. (no longer incorrectly splints as left arm).
Fixed TACZ firearm penetration not being applied
Restored logic to read base penetration from gun properties (ARMOR_IGNORE) and add player attribute bonus, ensuring proper armor penetration for different firearms.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:P7GACeRj:Eigsnbil"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:P7GACeRj:Eigsnbil"
}

