v2.0.0
Compatibility
Changes
Changelog
Optimization and Stability
Fixed critical crash risk (ConcurrentModificationException): click metric processing logic moved to a thread-safe environment.
Changed FPS calculation algorithm: implemented native game client method instead of an unstable background counter.
Synchronized RGB indicator animation with system time. Color change speed no longer depends on the current frame rate.
UI/UX
Fixed coordinate calculation logic: the FPS panel now correctly moves along the Y-axis with the main block.
Set mathematical limits for X/Y sliders in the settings menu. Eliminated the possibility of the HUD moving off-screen when resizing the game window.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Chfc6Hpk:51HfpuM6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Chfc6Hpk:51HfpuM6"
}

