2.0.0
Compatibility
Changes
It is now more than just “make items bigger.” • Added multiple render modes: ◦ Vanilla ◦ Performance ◦ Ultra Performance ◦ Near Only • Added Detection Mode so items can be matched by: ◦ custom name ◦ item type ◦ both • Added Item Lock, which can block dropping protected items and show a tooltip/chat message. • Added a flexible custom item system with per-item scale and lock settings. • Added hotkeys for toggling item lock, modify mode, render mode, detection mode, and opening settings. • Added a dedicated in-game settings screen for easier configuration. • The mod now covers more categories, including weapons, tokens, special items, trimmed armor, and user-defined custom items.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gEOxHSq1:6CZEnp9a"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gEOxHSq1:6CZEnp9a"
}

