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Modular Golems 2.4.20

Changelog

  • 2.4.20

    • fix filter tab
  • 2.4.19

    • texture fix
  • 2.4.18

    • Add hostility compat
    • Add target cards and target filter tab
    • Add metalgolem weapons
    • Now metalgolem will also tick equipments
    • Curios support slot modifiers
  • 2.4.17

    • Omnipotent Wand
    • Curios support for backpack
    • Add secondary weapon slot and arrow slot
    • Add weapon switch delay of 10 ticks
    • Disable weapon switch when editing weapons
  • 2.4.16

    • Add metal golem armors
    • Fix rendering of decorative layers on golems with size upgrade
    • Make golem give up target after 5 seconds not approaching
    • Make player not picking up items when dead
    • Add CEI compat
    • Add Attribute tab
    • Add config cards:
      • configure default golem mode when summoned
      • configure summon location: old position or current location
      • limit wand targets
      • configure lock interaction
      • pickup upgrade item filter
  • 2.4.15

    • Fix non-owner being able to change humanoid equipment
    • Add Create deployer automation for upgrades
    • Golem now will only access chest within <2 blocks, and only access them in standing mode
  • 2.4.14

    • Golems will attack enemies touching it first
    • Fix shield block sound
    • Now humanoid can open doors
    • Fix grindstone remove upgrade
  • 2.4.13

    • Fix advancement logspam
    • Add config for distances starting to go back (default 10 for following, 20 for wandering)
    • Add config for distances golem would be forced to teleport back (default 30)
    • Humanoid can now ride horse
    • Now humanoid golem riding dog golem will control dog golem
    • Add dog golem ridden speed factor to config
    • Golems ridden or riding other living entities as controller can also teleport to player
    • Golems summoned in creative will also consume stack
  • 2.4.12

    • Fix golem not following player under water with swim upgrade
    • Increase golem speed under water
    • Fix golem always trying to float up even when player is deep under water
    • Now pickup upgrade will not destroy item when owner is present
    • Humanoid and dog golem are no longer knock back resistant
    • Add knockback resistance to materials
    • Fix custom Goals not added to golems when reloading world
    • Increase command wand target range
    • Improve command wand message when ordering entities to attack others
  • 2.4.11

    • Fix golem not teleport to player when having an attack target
    • Fix dog chasing target even when in sit position, when commanded by wand
    • Fix dog riding one another
    • Fix golems being able to be picked up by other players under some circumstances
    • Allow command wand to target far away entities
  • 2.4.10

    • Add BlazeGear compat
    • Fix golem weapon switching
    • Fix golem teleport when having swim upgrade
  • 2.4.9

    • add mount upgrade and size upgrade
    • add dispenser behavior for golems
    • make wand activation range configurable

Dependencies

Files

modulargolems-2.4.20.jar(1.56 MiB) Primary Download

External resources



Project members

lcy0x1

Owner

MCHuangTao

Member

victorwen614

Member


Technical information

License
LGPL-2.1-only
Client side
required
Server side
required
Project ID