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2.3.0-1.21-neoforge
Release
Truly-Modular-miapi-neoforge-2.3.0-1.217 months ago 41
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
v2.3.0 (1.21)
Bugfixes
- fixed minor issues with generated materials causing stat displays to fail
- fixed generated materials not having toughness
- fixed broken items removing their module information
- fixed bug where some attributes using add_multiply_base where mistakenly discarded
- improvements to glint logic and robustness
- added armor glint strength setting to reduce glint on armor
- re-added glint-rendering using vanillas rendering as fallback
- fallback is loaded if Vulkanmod is loaded to allow for full compat
- fallback now looks much better then previously
- fixed issue where durability is rendered wrongly if other mods modify maxDamage
- fixed crossbows shooting from feet sometimes
- fixed arrows not critting correctly.
- bow enchantments not working on modular arrows
- improved reload logics performance
Changes
- changed texture recoloring logic to allow for alpha pass through from original
- improved shift+alt stat display
- improved rendering logic for more dynamic models
- added new properties to replace most projectile attributes
- this includes new tooltips for arrows, bows, crossbows and throwables
- the old attributes are still implemented and work, but will be fully removed in the future
- made bow and thrown items enchantments apply damage and post-hit enchantments (this includes sharpness on thrown items).
- more important modules are in the UI now above less important modules
- changed internal module data handling to prevent access and write errors
Additions
- added trail rendering
- fully data-driven model type
- added 2 base trail models to be used
- added prototype chain/rope rendering
- added in-air model transformation for projectiles
- added in-air render animations for projectiles (spinning daggers)
- reworked entire projectile logic
- added bow speed and accuracy property
- added projectile damage, speed and accuracy property
- added throw damage and speed property
- added arrow retrieval property
- added new tooltip system to simplify
- added curio/accessories support for modular items
- support for curio/accessori attributes by using "trinket" as equipmentslot in attribute property
- added "trinket_slots" property setting allowed slots for an item
- properties that work on armor items work on curio as well
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c4Uf1TKc:IRIfKgfr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c4Uf1TKc:IRIfKgfr"
}

