Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 2 months ago
All versions
0.1.2
Release
ModularShoot 0.1.23 months ago 4
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[0.1.2] - 2026-08-08
Changed
- Removed default framework hit particles:
ClientHitEffectHandlerno longer spawns any default particles (damage indicatorDAMAGE_INDICATOR/ criticalCRIT/ block break). Hit visual effects are now fully left toClientBulletHitEventlisteners to implement themselves; the data-driven hit sounds (gunsoundsslot) are kept, and cancelling the event can still skip the default sounds. Related javadoc (ClientBulletHitEvent,ModularShootPayloads) updated accordingly.
Improved
- Redrew the default bullet texture (
textures/bullet/default.png), with a significantly better look.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9y0nNlNt:uDj4wmqp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9y0nNlNt:uDj4wmqp"
}

