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2.4.6f
Compatibility
Changes
Since version 2.4.5f, fasterxml-jackson-2.12.xandjoml-1.10.5 no longer need to be downloaded separately
We have removed the prototype content pack and replaced it with the simplepart pack. Similar to Flan's Simple Parts Pack, it serves as a required prerequisite. We have deleted most of the guns and armor, retaining only the sound effects and aiming overlays to ensure there are no issues.
Due to numerous version updates, I have collapsed the previous update logs.
Version 2.4.5f-fix2
Spoiler
### Enhancements in Launcher-Type Weapon Logic: The following parameters are now fully effective:Gun Parameters:
"bulletSpread": 4
"accuracySneakFactor": 0.8
"accuracyCrawlFactor": 0.6
"accuracyAimFactor": 0.05
"recoilCrawlYawFactor": 0.9
"recoilCrawlPitchFactor": 0.6
Bullet Parameters:
"impactDamage": 10
"projectileVelocity": 4
"explosionStrength": 6.0
"gravity": -0.01
"isSmoke": true
"isExplosion": true
"damageWorld": false
Parameter Descriptions:
impactDamage: Damage dealt to an entity upon impact.projectileVelocity: Speed at which the projectile is launched.explosionStrength: Strength of the explosion caused by the projectile (integer).gravity:Downward speed of the projectile.isSmoke: Whether the projectile leaves a smoke trail.isExplosion: Whether the projectile explodes.damageWorld: Whether the explosion caused by the projectile damages the world.
New Tactical Feature Toggle Options:
{
"lean": {
"enable": true,
"autoHold": false,
"mouseCorrection": true,
"withGunsOnly": false
},
"slide": {
"enable": true,
"maxForce": 1.0
},
"sit": {
"enable": true,
"autoHold": true
},
"crawl": {
"enable": true,
"sprintCancel": true
},
"version": "1.0.0f"
}
Bug Fixes
- Fixed the issue where tactical action parameters were not effective.
- Fixed the issue where block attenuation curves were enabled by default.
- Fixed the issue where arms were visible in the scope.
Overhauls
- The modification interface can now only be opened in the
default/defaultEmptystate.
Version 2.4.6
Enhancements in Weapon and Animation Logic:
New Features:
-
Custom Sprint Blending Node: Added a customizable node for sprint state transitions.
-
Aiming Fire Animations: Introduced the following animations for aiming and firing:
preFireADSfireADSfireLastADSpostFireADSpostFireADSEmpty
-
Laser Attachment: Added a new attachment type
laser:Render Parameters:
{ "laserColor": [1.0, 0.0, 0.0], "laserAlpha": 1.0, "maxDistance": 100, "dotSize": 2.0 }laserColor: RGB values for the laser's color.laserAlpha: Transparency level of the laser.maxDistance: Maximum effective range of the laser beam.dotSize: Size of the laser dot.
Attachment Parameters:
{ "accuracyFactor": 1.0, "aimSpeedFactor": 1.0, "recoilPitchFactor": 1.0, "recoilYawFactor": 1.0 }accuracyFactor: Influence of the laser on weapon accuracy.aimSpeedFactor: Impact of the laser on aiming speed.recoilPitchFactor: Reduction in vertical recoil due to the laser.recoilYawFactor: Reduction in horizontal recoil due to the laser.
Parameter Descriptions:
- Reticle Scaling Parameters:
fovZoomStage: Discrete zoom levels supported by the reticle.fovZoomMin: Minimum zoom level for continuous scaling.fovZoomMax: Maximum zoom level for continuous scaling.- Note: When
fovZoomMinandfovZoomMaxare present,fovZoomStagewill be ignored, enabling continuous (seamless) zoom functionality. - Example configuration:
{ "fovZoomStage": [4.0, 8.0], "fovZoomMin": 4.0, "fovZoomMax": 8.0 }
Improvements:
- Camera Shake Logic: Now influenced by lateral recoil.
- Linear Model Parameter Adjustment: Smoothed parameter changes.
- Adaptive Reticle Scaling:
- Reticles now scale proportionally across resolutions.
- Removed defocusing effects.
- Supported seamless zoom transitions.
- Gun Hold Length: Added a parameter to account for weapon length.
- Projectile Trails: Introduced static caching for performance improvement.
Bug Fixes:
- Resolved an issue causing desynchronized shell ejection effects in multiplayer.
- Fixed tactical action-related armor misalignment.
- Corrected errors with sprint parameters.
- Addressed conflicts between first-person camera animations and third-person weapon interactions.
- Enhanced GL compatibility for
LittleTiles.
Forge Update:
- Upgraded Forge version to
2860. Previous version2855remains supported.
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:S8ZzzoX1:54rrllNm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:S8ZzzoX1:54rrllNm"
}

