Tags
Creators
Details
Licensed CC-BY-SA-4.0
Published 3 years ago
Updated 2 years ago
All versions
2.4.4
Release
2023.2.4.4f3 years ago 24.6K
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Since version 2.4.4f, mcgltf will no longer be used as a dependency. Please note downloading new dependencies[Hegltf is within the mod]
- Remove Mcgltf as the main dependency and use Hegltf instead [requires jackson libs]🔸
- The random texture processing stage of the muzzle flame has been changed from POST to FIRE and the alpha channel has been enabled.
- Sprint animation returns with significant performance improvement
- Add inspection sound effect 'inspect'
- Add custom bullettrail function [WIP]
- Add simple animation script [WIP]
- Add a list of default attachments, refer to configuration ↓
"defaultAttachments": { "sight": "tcp.scope_m24a2" }
- Added Enhanced type gun arm armor display, supporting bone animation[ New Arm Armor Tutorial Document EN]🔸
- Added Enhanced type guns emission map support[_glow]
- Added Enhanced type guns texture alpha support [first person only]
- Added recoil mechanism, canceling automatic recovery after detecting manual gun pressing
- Remove the left panel of the attachment GUI
- Remove the attachment GUI slot string "无" and write it to the lang language file
- Fix the state machine issue of being unable to fire after death
- Fix the issue of pitch angle affecting bullet spread [fix gimbal deadlock]
- Add a new API for other addon calls
- Configuration file refresh cancelled, built-in content pack cancelled [download separately]
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| Nashorn.jar | Unknown | 1.93 MiB | |
| animated-2023.2.4.4f-contentpack.zip | Unknown | 73.51 MiB | |
| joml-1.10.5.jar | Unknown | 695.39 KiB | |
| modularwarfare-shining-2023.2.4.4f-without-movements.jar | Unknown | 17.65 MiB | |
| modularwarfare-shining-2023.2.4.4f.jar | Unknown | 17.7 MiB | |
| prototype-2023.2.4.4f-contentpack.zip | Unknown | 16.21 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:S8ZzzoX1:Y0Muc8L3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:S8ZzzoX1:Y0Muc8L3"
}

