1.2.1+mod
Compatibility
Required content
Changes
Few minor changes i forgot to make, such as description tweaks and final changes to the sensor sight power.
Minor Changes
- Slightly changed some power descriptions.
- Fixed a grammatical error in the origin description.
- Apugli is no longer a required dependancy.
- Added a cyan vignette to Echo Rage while its active.
- Added unique textures for the origin's resource bars.
- Sculk Extraction has been renamed to Catalyst Creation.
- Sonic Boom no longer ignores invulnerability frames.
- Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.
Major Changes
- Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
- Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
- Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.
New Additions
- Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all non-sculk entities in a 32 block radius. Includes built-in compatability for some other sculk origins.
- Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
- Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.
Quick Note
Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4RiLY0c2:c0v2ChNE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4RiLY0c2:c0v2ChNE"
}


