All versions
1.1.1
Beta
Momentum-parkour-1.1.1-beta4 months ago 21
Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog v1.0.7 → v1.1.1
New Features
- Wall hang now preserves initial momentum
- Added swimming propulsion mechanics
- Added uphill launch when sliding uphill at high speed
- Added water skipping and dolphin dash/jump (placeholder)
- Added ice skating animation
- Added backward jump animation
- Added multiple configuration options for various mechanics
Improvements
- Optimized key hint system with persistent file saving and multilingual support
- Wall run now requires initial speed to activate
- Standardized state transitions
- Auto-step-up now has no speed limit
- Jet Booster now increases auto-step-up height
- Improved uphill/downhill detection and feel
- Improved wall hang feel and controls
- Improved wall kick and wall hang responsiveness
- Improved wall slide key hints
- Enhanced wall run mechanics
- Improved dodge trigger method - now compatible with jump animations
- Improved animation sync across clients
- Separated water propulsion into independent mechanic
- Removed unnecessary states and duplicate code
Bug Fixes
- Fixed wall run triggering in 1-block-wide spaces
- Fixed movement stopping immediately after leaving wall run
- Fixed config category hierarchy error
- Fixed falling animation issues
- Fixed airborne animation abnormality
- Fixed prone state issues
- Fixed swimming and falling behavior
- Fixed vault-in and prone conflicts
- Fixed sync issues causing prone abnormality
- Fixed auto-step-up preventing entry into small openings
- Fixed wall slide condition check error
- Fixed unlimited slide jumping
- Fixed slide uphill launch not working
- Fixed water entry animation issues
- Fixed break fall and airborne action mismatch
- Fixed infinite acceleration from consecutive wall jumps
- Fixed slide state abnormality
- Fixed animation sync problems
Compatibility
- Reverted parkour mod compatibility to avoid integration bugs
- Added error handling for potential edge cases
Configuration
- Added speed detection to key hints
- Adjusted default single dodge cooldown value
- Added friction clearing after downhill movement
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tdSV3GtS:jKu5P4Ds"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tdSV3GtS:jKu5P4Ds"
}

