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1.2
Compatibility
Required content
Changes
think ive fixed stocking not saving NBT of the boots u used (its been a while)
rebalanced food values so there worth eatting semi fix the coconut tree model (ill give it a propper fix at some point)
added a head printer right click it with a player head in your main hand and a named name tag in your off hand to "print" a player skin on to it
u can wash wither skulls in a cauldron to get skele skulls
u can now craft skele skulls in to player heads
added the dirt destroyer 9000 (its like the carrot drills but for dirt) the wandering trader has it
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| monkeysmod-1.2[fabric]-sources.jar | Unknown | 248.45 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N0COWN88:ogKB245q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N0COWN88:ogKB245q"
}![monkeysmod[fabric]](https://cdn.modrinth.com/data/N0COWN88/0390ee766c2125ffa820a0bafca179b8bf761a8e_96.webp)

