All versions
1.0.0
Release
MonsterHunter 1.0.04 months ago 39
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client-side
Changes
Changelog
v1.0.0 - 2026-06-26
✨ New Features
Detection Eye – New single-use consumable item
- Right-click to detect quest target mobs within a 32-block radius around the user
- Detected targets glow for 15 seconds
- The item is not consumed if no targets are nearby
- Hover tooltip displays full function details
- Automatically grants 1 Detection Eye on world join or mid-game entry
- Improved mod metadata
Author: NineFall
- Complete mod description and feature documentation
🎨 Asset Fixes
- Fixed broken purple-black checkerboard texture issue for Hunter's Guide
- Item models generated via NeoForge Data Generation
- Added ModModelProvider and ModDataGenerators data generation classes
🗑️ Removed Content
- Removed example_block sample block
- Removed example_item sample item
- Mod creative tab only retains Hunter's Guide and Detection Eye
📁 File Changes
Newly Added Files
- src/main/java/com/example/monsterhunter/DetectionEyeListener.java – Interaction logic for Detection Eye
- src/main/java/com/example/monsterhunter/datagen/ModModelProvider.java – Item model data generator
- src/main/java/com/example/monsterhunter/datagen/ModDataGenerators.java – Data generation event listener
- src/main/resources/assets/monsterhunter/textures/item/detection_eye.png – Texture asset for Detection Eye
Modified Files
- src/main/java/com/example/monsterhunter/MonsterHunter.java – Registered Detection Eye and data generators
- src/main/java/com/example/monsterhunter/GameManager.java – Added giveDetectionEye() and getServer() methods
- src/main/resources/assets/monsterhunter/lang/zh_cn.json – Added Chinese translation entry for Detection Eye
- src/main/resources/assets/monsterhunter/lang/en_us.json – Added English translation entry for Detection Eye
- src/main/templates/META-INF/neoforge.mods.toml – Updated author info and mod description
Deleted Files
- src/main/resources/assets/monsterhunter/models/item/hunter_guide.json (Replaced with data-generated models)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K1oYgxwn:NIEI4ilw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K1oYgxwn:NIEI4ilw"
}

