0.0.3
Compatibility
Required content
Changes
Majority of features were moved to different categories, it's advised to delete your current config, so mod could create a new one for you, in order to prevent unexpected behavior and potential crashes.
New
- ToV Waypoint Traversal: Waypoint navigation for the ToV.
- Worldshaper's Loom Highlight: Highlights the current mode of the Worldshaper's Loom item.
- Excavator Enchantment Helper: Highlights blocks, that'll be mined with the Excavator enchantment.
- Experimental Plots Calculator: Added very experimental calculator for the plots barrels with additional QoL function.
- Shulker Box Right click Prevention: Added toggles to disable right-clicking empty slots to prevent accidental sorting inside Shulker boxes.
- Plot Barrel Right click Prevention: Added toggles to disable right-clicking empty slots to prevent accidental sorting while viewing barrels in the
<plots>shard. - Shulker Icons: Displays unique icons for Shulker boxes based on their set names.
- Action Bar Relay: Added a movable HUD element that relays action bar text.
- Effects HUD: Added a movable HUD element mirroring Patreon shrines, vanilla effects, and custom, from Monumenta's tablist, effects.
- Abilities HUD Helper: Added a movable circular HUD element for an amount of abilities
- New Dungeon State Counters:
- Forum Dungeon: Campfires and Chains.
- Cyan Dungeon: Crystals.
- Added an option to display shard names, instead of shard emojis (icons) in custom tablist feature.
Fixes & Improvements
- Cooldown Display: Improved & optimized internal item cooldown handling. Also, cooldowns under 20 ticks (1 second) now display as ticks.
- Fixed edge cases in Multi-Load state detection logic.
- Shortened "Room Reward Found" to "Room Reward" for a cleaner UI layout.
- Rewrote Zenith Dungeon state regex patterns to prevent false positives and missed matches.
- Zenith Dungeon "Rooms" state now initially starts at -1 to prevent wrong count if starter ability room was spawned.
- Removed unused textures.
- Removed all icons from tablist titles.
- Fixed rendering positions and layering for item overlay counts.
- Fixed weird interactions with UMM
- Reduced potential overhead for Mob-raycasting loops.
- Optimized NBT parsing and enchantment level checks.
- Optimized Tablist parsing.
- Optimized Monumentum's Shard provider.
- Almost all features now, disabled by default unless enabled by the player
- Fixed weird interactions with some methods within base interfaces & classes
Other
- Removed SKR Riddle Solver feature, due to it being against Monumenta's rules
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hqGm3JHv:mxiLwwr0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hqGm3JHv:mxiLwwr0"
}

