All versions
0.1.0
Release
Monumentum 0.1.03 months ago 489
Compatibility
Minecraft: Java Edition
1.20.4
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Unavailable version
Changes
New
- Dungeon State (Counters):
- White:
Hawk Statues&Cave of Winds. - Orange:
Door Keys. - Gray:
Summoners&Pyramid. - Rush:
Current Round&Break. - Gallery:
Current Round.
- White:
- Optimization:
- Hide "Decorations" in Adventure Mode: Hide signs, shulker boxes, item frames, armor stands, and slimes while in Adventure mode. (Usually cities & towns, some bosses too!)
New Effects Relay Filter "Rule Syntax"
"Effect Name 1 \$"&&"Effect Name 2 \$"...&&"Effect Name 10 \$"="Output Name $$"- All &&-joined effects must be active simultaneously, or the rule doesn't apply (no partial matching).
- Matched entries are replaced by the single output line instead of showing individually.
- $ count in the output picks which effects' time to use: $=1st, $$=2nd, $$$=3rd, etc.
Example:
Speed,Haste,Blessing,"-100% Healing Received $"&&"+75% Melee Damage Dealt $"="§8Dark Pact §7$$","Tuathan Blessing $"="§eTuat §7$"
Fixes & Improvements
- Items & Inventory:
- Fixed Shulker Icons not being displayed after the recent change, and being depended on the shulker's display name, not the one set by a player.
- Chat Tweaks (Server Messages Enchantments):
- Changed showmydps spelling to SMDPS, in features that mention it.
- Changed SMDPS-related features' descriptions for better clarification of what they're doing.
- Fixed formatting error(s) in properties with SMDPS-related features.
- Fixed SMDPS not accounting for thousands (k), millions (m) and billions (b) of damage dealt per ability/source. Due to these values being rounded - it's impossible to define the actual percentage, so instead the value will mostly be approximated, by a mod, and add a tilde before the number.
- Dungeon State:
- (Hopefully) Fixed Indigo Dungeon State not being able to read final message for both
Grappling Hook&Minibossescounters.
- (Hopefully) Fixed Indigo Dungeon State not being able to read final message for both
- Zenith Grave Marker:
- Increased range, within, graves can be marked.
32 -> 64
- Increased range, within, graves can be marked.
- Vitals (Players)
- Increased range, within, players' vitals can be shown.
42 -> 64
- Increased range, within, players' vitals can be shown.
- Fixed colours for highlight features being too transparent.
- Improved spelling for most of the keybinds' names.
- Improved some of the assets.
Other
- Removed unused & invisible features.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hqGm3JHv:yFQR5RxD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hqGm3JHv:yFQR5RxD"
}

