Tags
Creators
Details
All versions
1.1.0
Release
Moody Ghasts 1.1.0last month 30
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
Notes
- My balancing process so far has been just to load in a world and fire projectiles at zombies and skeletons. I would love to hear feedback on balance and have some testers involved in fine-tuning it for both PVE and PVP scenarios. Join my Discord!
- Backporting to 1.21.8 will not be a priority. This update has rendering changes that are not easily backported to 1.21.8, and with that version not being very popular, I'd rather not spend the time to do it at least currently.
New
- Dragon's Breath can be used as a new Ghast attack, firing a fireball that leaves behind a damaging cloud whose size and duration scale with the Ghast's mood. (likely needs more balancing)
- Ice Charges now have a proper 3D model with a spinning animation instead of a flat texture.
- New Happy Ghast mood influences (all configurable):
- Now react negatively to witnessing the death of other Happy Ghasts, whether baby or adult.
- Now react negatively to killing other Happy Ghasts, whether baby or adult.
- Now react negatively when another nearby Ghast reaches the peak of a tantrum.
- Now have a happier base mood, and grow happier faster, when followed by a baby Happy Ghast.
- Happy Ghasts can now eat Chorus Fruit, triggering a random short-range teleport which is useful for dodging incoming attacks.
- Tantruming Happy Ghasts now have an increasingly red visual overlay.
- Items used by Happy Ghasts can now leave behind a configured remainder after use. Dragon's Breath, for example, returns an empty glass bottle.
- Some items can now require more than one to be used on a Happy Ghast at once, while others can be set to never be consumed no matter how many you're carrying. (Not currently used)
- Misconfigured items in custom datapacks now produce new error messages in the log.
Changes
- Halved the Slow Falling effect from a tantrum, from 10 to 5 seconds.
- Ice Charges and Ghast-fired Wind Charges are now redirectable.
- Ice Charges can now turn lava into basalt, matching vanilla's conditions for the effect.
- Adjusted scale and hitboxes of both types of Ice Charge and Ghast-fired Wind Charge.
Bug Fixes
- Fixed Happy Ghasts getting permanently stuck mid-transformation when a tantrum peaked in Peaceful difficulty. They now calm down instead of converting to a hostile Ghast; every other effect of the tantrum still happens. Note: this means it's now possible to farm Ghast Tears while playing on Peaceful.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LnnIYmZq:WTICiURX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LnnIYmZq:WTICiURX"
}

