Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
Platforms
Supported environments
Server-side
Singleplayer
Tags
Creators
Details
Licensed LGPL-3.0-only
Published 9 months ago
Changelog
Major feature release: a full structure-processor and pool-element toolkit, version-aware templates, terrain adaptation, and entity (armor stand) equipping.
Added
- Version-aware pool element (
moogs_structures:versioned_single_pool_element): resolves a different structure template per Minecraft version, via alocationsmap of version ranges (e.g."1.21-1.21.4","1.21.5-26.1.2") with a fallbacklocation. - Mirroring pool element (
moogs_structures:mirroring_single_pool_element): a single pool element that can mirror its piece, with optional per-element enhanced terrain adaptation. - Structure processors:
pillar_processor- extends a pillar up or down from a trigger block until it reaches solid ground, with an optional altitude-aware block-state randomizer. Recognises legacy vanilla block ids (e.g.minecraft:chainfrom before the 1.21.9 rename) and rewrites them to their renamed modern equivalents so older authored structures keep generating correctly.spawner_randomizing_processor- sets a mob spawner's mob from an inline weighted entity list (no external dependency). Each weighted entry may carry an optionalnbtfield so spawners can ship pre-equipped or otherwise pre-configured mobs without an extra processor.trial_spawner_randomizing_processor- writes a chosen trial-spawner configuration into placed trial spawners, with an optional ominous variant. Uses inline configs on MC 1.21 – 1.21.4 and references the vanillaminecraft:trial_spawnerregistry on 1.21.5+.vault_randomizing_processor- assigns a loot table and key item to a placed vault, automatically picking the ominous variant for blocks with the ominous blockstate set.equip_armor_stand_processor- equips armor stands from a weighted-random list of armor sets, with per-item enchantments and trims expressed in the vanilla item-component format.close_off_fluid_sources_processor,remove_floating_blocks_processor,random_replace_with_properties_processor,super_gravity_processor,flood_with_water_processor.
- Per-piece spawn counts (
data/<namespace>/msl_pieces_spawn_counts/and..._additions/): a datapack-driven cap on how many times each jigsaw piece may appear in a generated structure, so rare pieces stay rare without rebuilding the pool. The_additionsvariant lets downstream datapacks extend or override another mod's counts without forking the source file. - Entity processor framework (
StructureEntityProcessor): lets processors modify or equip entities as a structure is placed. On Fabric a mixin runs the entity processors duringStructureTemplate.placeEntities(which vanilla never invokes the entity hook for); Forge/NeoForge use their native entity processing. - Enhanced terrain adaptation (beardifier): carves or buries terrain around pieces, with a configurable vertical
bandto confine carving to matching-height rows. - Basalt & delta suppression: prevents basalt columns and basalt deltas from generating within structure piece bounds (structure tags
no_basalt,no_delta). - Debug command:
/moogs_structures debug keepjigsaws on|off|statuskeeps jigsaw blocks in placed structures so their name/target/pool can be inspected in-world.
Files
moogs_structures-fabric-1.21.1-alpha-3.0.0.jar(327.12 KiB) Primary
Metadata
Release channel
AlphaVersion number
3.0.0Loaders
Fabric
Game versions
1.21–1.21.1Environment
Server-side only, works in singleplayer too


