1.0.2.2
Compatibility
Required content
Changes
Fixed the issue of multiple blood spirit proliferators appearing in certain situations
Removed a bunch of unused translation keys
There is a 10% chance that the blood droplets in the Blood Demon Box will become "Emperor Demon Flesh" when picked up, which can be used to make some Emperor Demon items
The cooldown time of the Blood Magic Box has been reduced to 0.5 seconds
The blood droplets in the Blood Magic Box will only disappear after the tail disappears
Fixed the issue of the tail shaking in the painful bilateral skull
Fixed some entity translation key name issues
Added configuration document about the loot table:
Blood Spirit Items (those used to synthesize the Sealing
Record)
General Blood Demon Items
修复了某些情况下会出现多个血灵增生体的问题
删除了一大堆没有使用的翻译键
现在血之魔盒的血珠拾取时有10%的概率变为“帝魔血肉”,可以做成一些帝魔物品
血之魔盒的冷却时间减少到0.5秒
血之魔盒的血珠现在会在拖尾消失后才会消失
修复了痛苦双颅的拖尾会抖动的问题
修复了一些实体的翻译键名问题
添加了关于战利品表的配置文:
血灵物品(用于合成封魔录的那些)
一般血魔物品
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KmPLIq7K:GHs1YWrv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KmPLIq7K:GHs1YWrv"
}

