Tags
Creators
Details
1.2.8.5-neoforge
Compatibility
Required content
Changes
修复了血灵增生体的光照会让冰这类半透明方块从视觉上消失的问题
修复了多个动态光源在一起时会闪烁的问题
修复了发光效果会严重影响帧数的问题(部分电脑)(可能)
为诸神剑阵添加了光源
修改了化合物合成(死灵契约的物品)的属性, 现在是“僵尸受伤有5%的概率使主人受到50%的当量伤害”(主人的攻击不会触发)
现在死灵契约的召唤使用3个不同的随机数(不会召唤血球必定召唤僵尸了)
现在血灵增生体每秒最多只能发射10次血珠(修复了间隔为0时会崩溃的问题)
移除小血珠的动态光照
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Djpjjz6B:lhP98tZu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Djpjjz6B:lhP98tZu"
}


