Tags
Creators
Details
1.5.4.7-fusion
Compatibility
Changes
添加了一个客户端配置,用于启用模组的自定义模型(对于佩戴在身上可以显示的类型)默认关闭
现在客户端配置的“Shader”默认已关闭,因为可能会对核显玩家造成严重卡顿
将一部分模型代码的处理改为检查Player实体,而非LivingEntity(尽可能减少饰品对性能的开销)
移除了“莫里斯头颅”其部分功能(因为任何生物都会检查是否应该攻击玩家而检查饰品栏)
将通用速度改为属性(attribute)因为之前版本任何试图移动的生物都会检查一遍饰品栏位
修复了七星炼体决的检查实体运动,药水检查,跳跃力量的检查问题(资源开销过大)
修复了上古果实的资源开销过大的问题
更改了邪术法球的功能
更改了邪恶蜡烛和漂流发酵的触发逻辑
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Djpjjz6B:X4edNW4Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Djpjjz6B:X4edNW4Y"
}

