Tags
Creators
Details
1.0.2
Compatibility
Required content
Changes
This update changes custom world-gen trees to be made of matching leaf and wood types for the purpose of playability. It also reverts the terracotta pattern in the badlands to vanilla due to some issues in the surface rule. I have also modified the logs tag to support using tree-chopper mods on skinny trees.
Unless a serious bug is reported, this will mark the end of support for this version of the pack. I have learned a lot and am starting work on the fall update with hopes of significant visual and performance improvements. The next version will not be compatible due to datapack architecture changes in the next drop. After the fall drop I will be making a concerted effort to ensure that worlds can be carried along to new versions. For info and updates check out the discord, and I'll be happy to answer any questions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Pj8vQqNf:yI1RoAqS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Pj8vQqNf:yI1RoAqS"
}

