2.0.1
Compatibility
Changes
Long Time no See! I added a LOT to this version so buckle up...
New Features:
- New Ring: Pickring Bracelet
- New Ring: Wither Bone Bracelet
- New Mechanic: Depowered Bracelets!
- Bracelets will no longer be damaged in creative mode
- Diamond bracelet when enchanted with Enhancment, gives levitation
- Added new advancments Texture Changes:
- Changed the texture of the Bracelet Smithing Template
DEPOWERED BRACELETS!
This feature is a very interesting addition I will go over this in detail in my upcoming video that i am making. When a bracelet runs out of durability, it will play a sound and become a depowered version of that bracelet! You can repair it by using the material it is made from (redstone bracelet = redstone block, diamond bracelet = diamond block). This will get rid of any enchantments on this bracelet. You will also need a bracelet smithing template to repair this. This balances and polishes this mod a LOT, and adds a whole new functionallity to them!
New Rings!
I added 2 new bracelets to this major update!
Pickring:
This is a complicated and expensive crafting recipe, but when used in the offhand, you gain haste! This can be used with any tool, and is really helpful!
Wither Bone Bracelet:
This technically counts as a weapon, as you can punch things with it. Every time you punch something with it, it takes durrabillity (not when in creative) and gives the enemy the wither effect! It is around as strong as an Iron sword, but it is much more expensive and has less durability.
Bug Fixes:
I know it is so fun right! I fixed an ungodly amount of bugs this update so lets get into it:
- Fixed the chests in one of the Shelters (being the same loot every time)
- Depowered bracelets would not appear when bracelet broken
- Sound constantly played when Bracelet Break
- Bracelets no longer takes durability when in creative mode
- Fixed Bracelet Smithing Template Texture (no more green)
- Fixed many spelling errors
- Fixed Ameythest Bracelet not working at all
There are many more I don't recall because It has been so long SO MANY BUGS AAAAAAA
I hope you enjoy this new update and many new features added to this update! I worked really hard on this and making sure it was good enough to publish. Thanks for everything!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jnLrwp2f:ELiiUnBj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jnLrwp2f:ELiiUnBj"
}

