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Creators
Details
1.5.2
Compatibility
Changes
v1.5.2 更新日志 / Patch Notes v1.5.2
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真伤配置项修改为档位控制,分0-3档,默认1档 True damage config option changed to tier-based control with tiers 0–3, defaulting to tier 1
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再次加强了真伤属性在高档位下的破除限伤的能力 Further enhanced true damage attribute's ability to bypass damage caps at higher tiers
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增加一条命令以在游戏中修改真伤属性的档位,/ma truedamage或/more_attributes truedamage(分临时修改[仅本次游戏]和永久修改[修改配置项]) Added a command to adjust true damage tier in-game via /ma truedamage or /more_attributes truedamage (supports temporary [current session only] and permanent [config file] modifications)
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增加了护甲穿透/保护穿透属性(与神化前置Apothic Attributes兼容) Added Armor Penetration / Protection Penetration attributes (compatible with Apothic Attributes mod)
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增加固定减伤属性及其相关配置项(是否减免环境伤害[默认否]、最多减免至多少伤害[默认0]) Added Flat Damage Reduction attribute and related config options (whether to reduce environmental damage [default: false], minimum damage floor after reduction [default: 0])
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W7lYvIOA:6yIrLH1L"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W7lYvIOA:6yIrLH1L"
}

