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Details
Licensed GPL-3.0-only
Published 3 months ago
Updated last week
All versions
1.1.0
Release
More Attributes 1.1.03 months ago 114
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
New Attributes
- Percent Health Regeneration: Restores health as a percentage of the player's maximum health.
- Incoming Healing: Modifies all healing effects received by the player.
- Minimum Injury Interval: Sets a minimum time gap between two hits (in ticks).
- Magic Damage Multiplier: Individually scales the magic damage dealt by the player.
- Damage Multiplier: Globally scales all types of damage dealt by the player (can be increased or decreased).
Visual Improvements
- Magic Armor and Magic Armor Toughness values are now displayed in the player's inventory GUI, alongside the vanilla armor values for real-time reference.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:W7lYvIOA:hTEeBKEk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:W7lYvIOA:hTEeBKEk"
}

