1.2.0
Compatibility
Changes
-Added the Shadelet, a mischievous spirit that has a taste for all things sweet
-Added the Treeplet, a cowardly creature trying to pass off as a birch tree
-Added the Nervoid, the reanimation of an Enderman's nervous system
-Added the Corpse Crew, a pirate crew of undead zombies found in their flying ghost ships. Fixed Cupcakes telling the wrong time of poison.
-Added Zombie Nauticrawl
-Added two new critterlings: Gillmunch and Mothkid
-Lowered Bunbug spawning
-Nerfed Sturdy Chestplate
-Fixed Elytra and Booster Pump glitch
-Fixed Shriekbats spawning in Alex's Caves biomes
-Fixed Bouncelizard Eggs not hatching
-Added Rarities to items
-Added a New Painting
-Made the Web Entity dissapear after the mob it protects gets killed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iRZ6t3qQ:UdIdsYPN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iRZ6t3qQ:UdIdsYPN"
}

