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1.3.4-Hanlu
Compatibility
Changes
现在Terrablender是可选的前置模组了;
略微修改了杏花树叶纹理;
修改了青梅纹理、模型;
修改了仙桃模型;
修改了桃木剑纹理;
修改了梅花树苗纹理;
略微调整了梅花树叶树苗纹理;
修改了部分香囊纹理;
略微调色了朱砂梅原木和宫粉梅原木的纹理;
略微调色了木芙蓉纹理;
略微调色了金沙的纹理;
修改了狼尾草的模型;
添加了水果盘;
添加了暮雪草块;
添加了紫薇木板及部分木制品;
删去了紫薇原木合成木棍和工作台的配方;
添加了附魔金海棠的新合成配方,可以由九个金海棠合成;
略微降低了世外桃源樟树的生成数量;
将世外桃源的古樟树替换为了古山桃树;
世外桃源会生成竹子了;
略微降低了芍药花海、牡丹花海、月季花海的花朵数量;
将牡丹花海中的西府海棠树换成了垂丝海棠树;
芍药花海会生成西府海棠树和白海棠树了;
紫薇夏园现在会生成平原村庄了;
银杏林现在会生成针叶林村庄了;
飞雪迎春群系里的梅花树会伴随蜂巢生成了;
修改了紫藤群系的树木分布;
将群系黄金乡更名为黄金国;
修复了金沙会生成在地下洞穴的问题;
加强了黄花斋的物资;
修改了江梅树叶的挂果逻辑;
现在湘妃竹和紫竹会在周围生成竹笋了;
芒草可在熔炉中烘烤为金芒草了;
修改了群系提供效果的配置,不同群系提供的效果可以单独控制了;
现在不同群系对敌对生物的伤害效果可以分别控制了;
现在汤方块可以右键食用了;
世外桃源可以自动转化僵尸村民了;
现在桃木剑和仙桃也能转化僵尸村民了;
修改了樟木剑和梧桐剑的伤害数值,现在更加合理了;
现在特定群系可以加速作物生长,并提高作物产量了;
添加了与季节模组的联动,作物在适合的季节群系可以加速生长;
修改了仙桃和云杏的效果,将生命提升改为伤害吸收,将漂浮改为了跳跃提升;
现在使用仙桃能去除所有的负面效果了;
现在使用云杏能随机去除一种负面效果了
TerraBlender is now an optional dependency;
Slightly modified the texture of Apricot Leaves;
Modified the texture and model of Green Mei;
Modified the model of Immortal Peach;
Modified the texture of Peach Wooden Sword;
Modified the texture of Mei Sapling;
Slightly adjusted the textures of Mei Leaves and Saplings;
Modified the textures of some Xiangnang;
Slightly adjusted the colors of Red Bone Mei Log and Double Pink Mei Log textures;
Slightly adjusted the color of Cotton Rose texture;
Slightly adjusted the color of Golden Sand texture;
Modified the model of Fountain Grass;
Added Fruit Platter;
Added Muxue Grass Block;
Added Crape Myrtle Planks and some wooden products;
Removed recipes for crafting sticks and crafting tables from Crape Myrtle Logs;
Added a new crafting recipe for Enchanted Golden Crabapple, craftable from nine Golden Crabapples;
Slightly reduced the spawn count of Camphor trees in the Peach Blossom Spring;
Replaced ancient Camphor trees in the Peach Blossom Spring with ancient Wild Peach trees;
The Peach Blossom Spring now generates bamboo;
Slightly reduced the number of flowers in Peony Meadows, Peony Sea, and Chinese Rose Fields;
Replaced Upright Crabapple trees in Peony Sea with Weeping Crabapple trees;
Peony Meadows now generates Upright Crabapple trees and White Crabapple trees;
Crape Myrtle Garden now generates Plains Villages;
Ginkgo Forest now generates Taiga Villages;
Mei trees in the Snow Greets Spring biome now generate with bee nests;
Modified tree distribution in the Wisteria biome;
Fixed an issue where Golden Sand generated in underground caves;
Increased the loot in Huanghua Studio;
Modified the fruiting logic of Jiang Mei Leaves;
Mottled Bamboo and Black Bamboo now generate bamboo shoots around them;
Miscanthus can now be smelted into Golden Miscanthus in a furnace;
Modified the configuration for biome-provided effects; effects provided by different biomes can now be controlled individually;
Damage effects of different biomes against hostile mobs can now be controlled separately;
Soup blocks can now be eaten by right-clicking;
The Peach Blossom Spring can now automatically convert Zombie Villagers;
Peach Wooden Sword and Immortal Peach can now also convert Zombie Villagers;
Adjusted the damage values of Camphor Wooden Sword and Chinese Parasol Sword to be more reasonable;
Specific biomes can now accelerate crop growth and increase crop yields;
Added integration with the Seasons mod; crops grow faster in biomes of their suitable season;
Modified the effects of Immortal Peach and Cloud Apricot, changing Health Boost to Absorption and Levitation to Jump Boost;
Using Immortal Peach now removes all negative effects;
Using Cloud Apricot now randomly removes one negative effect.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vpVbBCHp:qcK28gLD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vpVbBCHp:qcK28gLD"
}

