Compatibility
Minecraft: Java Edition
26.1.x
1.20–1.20.2
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed PolyForm Shield 1.0.0
Published 3 years ago
Changelog
More Swords Mod 0.1.0-26.1.2 Changelog
A major combat, progression, and polish update for More Swords Mod. This release focuses on giving each weapon a clearer identity, adding real progression paths, improving tooltips/audio/visuals, and preparing the mod for a cleaner public release.
Compatibility
- Updated for Minecraft
26.1.2. - Requires Java
25. - Requires Fabric Loader
0.18.4or newer. - Built with Fabric API
0.146.0+26.1.2. - The mod metadata allows Minecraft
26.1.x, but26.1.2is the primary tested version.
Highlights
- Added the full Bone Scythe soul harvesting and summoning system.
- Added Wind Staff mobility, gliding, entity launch, and mounted gust mechanics.
- Reworked Lightning Staff into a simple direct
Stormcalllightning caster. - Added Obsidian Greatsword heavy combat identity with armor pressure and
Grand Slam. - Added component-based katana crafting with hilts, guards, blades, and smithing upgrades.
- Added custom sounds, subtitles, tooltips, flavor text, recipes, loot drops, creative-tab organization, and release metadata polish.
Added
Bone Scythe
- Added
Soul Reaping. - Hostile kills with the Bone Scythe can store
Soul Imprints. - Valid kills can grant
Soul Chargeswith tier-scaled chances. - Added an imprint selection system using
Sneak + Right Click. - Added a summon window that converts stored soul charges into summon weight.
- The Bone Scythe can store up to 10 Soul Charges and 8 Soul Imprints.
- The summon window lasts 10 seconds and uses a direct 1 charge to 1 summon weight economy.
- Added reaped soul summons using the actual harvested mob types.
- Added a 5-tier summon roster with weighted summons.
- Current summon roster:
- Tier 1 / Weight 1: Silverfish, Endermite, Baby Zombified Piglin, Baby Hoglin
- Tier 2 / Weight 2: Zombie, Baby Zombie, Husk, Baby Husk, Drowned, Baby Drowned, Skeleton, Spider, Slime
- Tier 3 / Weight 3: Bogged, Cave Spider, Stray, Parched, Pillager, Piglin, Zombified Piglin, Magma Cube, Wither Skeleton
- Tier 4 / Weight 4: Hoglin, Zoglin, Blaze, Vindicator
- Tier 5 / Weight 5: Piglin Brute, Iron Golem, Ravager, Evoker
- Added baby soul variants for supported mobs.
- Added slime and magma cube size preservation.
- Added evoker support, including owner-bound helper
Reaped Vexsummons. - Added a cap of 3 active reaped souls at once.
- Added persistent action-bar summon window feedback showing remaining time, summon weight, and active summon count.
- Added owner-bound temporary ally behavior for reaped summons.
- Added
Grave-Boundsoul particle links from active summons back toward the owner while the Bone Scythe is held. - Added unused summon weight refunds.
- Added
Final Recallto dismiss summons early and refund eligible weight. - Added
Grave Garrisonto teleport active summons back to the player and focus nearby threats. - Added editable Bone Scythe keybinds for
Final RecallandGrave Garrison. - Added custom networking payloads for Bone Scythe command inputs and katana animation sync.
- Added cross-dimension summon tracking and recovery behavior.
- Added cleanup for orphaned reaped summons.
- Added the
Ossuaryenchantment for the Bone Scythe, extending reaped summon lifetime by 5 seconds per level. - Added dissipate particles and sound when reaped souls are recalled or expire.
- Added custom Bone Scythe sounds and subtitles.
Wind Staff
- Added Wind Staff mobility and control behavior.
- Added
Wind Leap. - Added active
Gale Glide. - Added fall-damage protection while gliding.
- Added target-use launch/control behavior.
- Added Wind Staff functionality while held in either hand.
- Added mounted gust boost for living mounts.
- Added stabilization for mounted gust movement to reduce momentum loss and packet-related stalls.
- Added client-side looping glide audio with fade-in/fade-out.
- Added subtitle refresh behavior while gliding.
Lightning Staff
- Reworked the Lightning Staff into
Stormcall. - Right click now casts a direct lightning strike where the player aims.
- Added a 16-block range.
- Added a 3-second cooldown.
- Added 3 durability cost per cast.
- Lightning is now visual-only for block impact, preventing ground fire.
- Direct entity hits still receive vanilla
thunderHit, preserving lightning damage, burning, and mob transformations. - Removed the older static buildup/chain lightning behavior.
Katanas
- Added
Sheath Strikeshield piercing. - Primed
Sheath Strikenow bypasses shields using a dedicated damage type. - Shield-piercing hits disable shields like a vanilla axe.
- Added a dedicated shield-pierce cue.
- Added short dash protection during committed
Sheath Strikelunges: projectiles are blocked, melee damage is reduced, and knockback is ignored. - Added airborne combo synergy:
Sheath Strikegives airborne targets extra vertical knockback. - Reduced dash distance against airborne targets for better combo readability.
- Diamond and Netherite Katanas can inflict brief Weakness on hit.
- Added custom katana strike sounds.
- Added katana ready sound when
Sheath Strikerecharge completes. - Added a recharge bar for
Sheath Strikereadiness. - Added client-side
Sheath Strikeanimation support. - Added first-person katana dash pose, FOV kick, item motion, third-person pose, and trail particles.
- Added held katana guard overlay models so guards can visually protrude in held views while preserving clean inventory rendering.
- Added component-based katana crafting:
- Katana Hilt
- Iron/Golden/Diamond/Netherite Guards
- Iron/Golden/Diamond/Netherite Katana Blades
- Added smithing upgrades for Netherite Katana components.
Obsidian Greatsword
- Added heavy weapon identity around armor pressure and area control.
- Heavy melee hits punch through roughly half of the target's armor.
- Added
Grand Slam. Grand Slamnow requires at least 65% swing charge.- Added red action-bar feedback when slam is not ready.
- Added directional ground-crack particles and heavy impact sound.
- Slam now excludes the player's current vehicle from damage and knockback.
- Reworked crafting into a late-game Netherite Sword upgrade-style recipe.
Progression and Crafting
- Added new progression components:
- Arcane Rod
- Withered Rib
- Scattered Wings
- Soul Essence
- Withered Stalk
- Zephyr Gem
- Added loot drops for Withered Ribs from Wither Skeletons.
- Added loot drops for Scattered Wings from Phantoms.
- Added Looting-aware drop chances for progression materials.
- Added Soul Essence blasting from Soul Sand.
- Added Withered Stalk and Zephyr Gem intermediate recipes.
- Reworked Bone Scythe and Wind Staff recipes around progression materials.
- Updated Wind Staff recipe to use one Arcane Rod.
- Updated Lightning Staff recipe to use Amethyst Shard, Lightning Rod, and one Arcane Rod.
- Reworked all katana recipes around hilt + guard + blade assembly.
Tooltips, Flavor Text, and Localization
- Added shared tooltip formatting support.
- Added structured tooltip sections for special weapons.
- Added flavor text support for simple ingredient/component items.
- Added flavor text for katana components and progression materials.
- Added tooltip spacing before vanilla enchantment lines when custom tooltip blocks are present.
- Updated katana, Wind Staff, Lightning Staff, Bone Scythe, and Obsidian Greatsword tooltips to reflect their current mechanics.
- Added and updated
en_us.jsonentries for new items, tooltips, sounds, messages, and Mod Menu text.
Creative Tabs
- Added the custom
Magicalcreative tab for the full mod item lineup. - Added mod weapons to the vanilla Combat tab.
- Added mod components and progression materials to the vanilla Ingredients tab.
Enchanting
- Added the treasure-only
Ossuaryenchantment for the Bone Scythe. Ossuarylevels I-III increase the reaped summon's lifetime from 15 seconds up to 30 seconds.- Added modern enchantability tags for custom weapons.
- Vanilla enchantments such as Looting now recognize the intended melee weapons.
- Lightning Staff and Wind Staff can now receive durability-related enchantments such as Unbreaking, Mending, and Curse of Vanishing.
Compatibility and Metadata
- Added lightweight Mod Menu support.
- Added Mod Menu name, summary, description, and links.
- Updated the mod icon.
- Updated mod homepage/source/issues metadata.
- Updated mod description for public release.
- Updated version to
0.1.0-26.1.2.
Changed
- Rebalanced the mod toward distinct weapon roles instead of simple stat upgrades.
- Renamed the Arcane Rod registry id to
arcane_rodso the internal id matches the display name. - Updated finished gold katana naming to vanilla-style
Golden Katana. - Renamed gold katana components to
Goldennaming. - Renamed katana blade component IDs to
*_katana_blade. - Reworked Wind Staff glide audio from repeated server sounds into a client-side looping sound.
- Reworked Lightning Staff from a buildup/chain design into a simple direct-cast lightning staff.
- Reworked Obsidian Greatsword crafting into a stronger late-game recipe.
- Refreshed and adjusted multiple item textures, including katana component/weapon textures and Obsidian Greatsword cleanup.
- Updated README into a complete public mod overview.
- Moved recipes to the current
data/moreswordsmod/recipe/path used by this Minecraft version.
Fixed
- Fixed
Sheath Strikeshield piercing only working reliably from behind. - Fixed katana shield-pierce audio layering over the normal strike cue.
- Fixed katana recharge behavior that previously made the held model stay visually lowered.
- Fixed Bone Scythe summon tracking through dimension changes.
- Fixed reaped summon orphan edge cases.
- Fixed
Grave Garrisonfailing when summons were left in unloaded dimensions. - Fixed reaped slime and magma cube summons splitting on death.
- Fixed Wind Staff mounted gust stalls and momentum loss.
- Fixed Wind Staff glide subtitles not refreshing after switching to client-side looping audio.
- Fixed Obsidian Greatsword compile issue around slam-not-ready messages.
- Fixed Obsidian Greatsword slam affecting the player's current mount.
- Fixed katana and Obsidian Greatsword texture transparency artifacts.
- Fixed held katana guard overlay placement and shifted the guard alignment upward by one texture-pixel step.
Dependencies
Files
moreswordsmod-0.1.0-26.1.2.jar(346.45 KiB) Primary
Metadata
Release channel
ReleaseVersion number
0.1.0-26.1.2Loaders
Fabric
Game versions
26.1–26.1.2Environment
Client and server, required on both


