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21.0.7-beta
Beta
More Colorful 21.0.7-beta2 years ago 2,660
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
21.0.7-beta
- Added 6 new biomes:
- Lavender Fields: A vast purple plain that overgrown with lavenders and some violets. Inspired from BOP.
- Jacaranda Grove: Like Crabapple Garden, beautiful jacaranda trees and violets thrive here, with some lavenders.
- Marsh: A swamp biome with much less trees but abundant of water grass, reeds and cattails. There are water lilies and duckweeds floating on water here. You may also see some willow trees scattering around.
- Azure Fields: A blue field overgrown with baby-blue-eyes, speedwells, forget-me-nots and cornflowers.
- Willow Bayou: A dense swamp with lots of willow trees. Fog here seems a bit greener.
- Ice Marsh: The cold version of Marsh. The vegetation here is sparser and covered in snow.
- Added two Trees and Wood sets: Jacaranda and Willow.
- Willow Sapling can grow in at most one-block-deep water.
- Apart from those mentioned earlier, Willow Trees can alse generate naturally in Swamp and River biomes.
- Added some flowers: Lavender, Daffodil, Gerbera Daisy, Cattail, Water Lilies, Violets, Buttercups, Forget-Me-Nots, Baby-Blue-eyes, Speedwells and Wood Sorrels.
- Daffodils generate in Marsh.
- Gerbera Daisies generate in Savanna Biomes.
- Cattails can grow in at most one-block-deep water can be crafted into string.
- Water lilies have 3 variants: pink, white and blue. The blue one is the rarest. Also, Water lilies open in daytime and close at night.
- Buttercups generate in most Swamp biomes.
- Forget-Me-Nots generate in Meadow, Flower forest and Old growth birch forest.
- Speedwells generate in Forest, Flower forest and common birch forest.
- Wood Sorrels generate in Plain, Meadow and most temperate forests.
- Added short water grass and tall water grass. Both of them can only placed in at most one-block-deep water.
- Added reed. Reeds can be found in many swamp biomes or by the river, appearing as two-block-high or three-block-high variants. You can bone meal the two-block-high ones to make them grow. Reeds can be crafted into paper, like sugar canes.
- Added duckweeds. They act like leaf litter, but they float on water like lily pads. Duckweeds will be pushed aside when a boat passing by, but they still break if there's not enough space.
- Added dawn redwood roots, which generates naturally when a dawn redwood tree grows.
- Now strawberries and blueberries can be used to feed foxes. Foxes will also try to pick berries from grown strawberry and blueberry bushes.
- Changed the sounds of ebony wood set.
- Slightly changed the texture of iris.
- Fixed the unintentionally high possibility of obtaining ebony logs and hanging ebony signs from trail ruins.
Happy March!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dlqqn3v9:XdlmepGl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dlqqn3v9:XdlmepGl"
}

