Tags
Creators
Details
1.0.8
Compatibility
Required content
Changes
Fixed bugs.
Missing animations broke the model instead of being ignored.
Players appeared without the full model animation.
The arm lost its animation for a period of time.
Queries were not updating.
Repeated calculation of armor bones every frame.
Uncached resource queries repeated every frame.
Double calculation of animations (world + inventory).
Armor texture rebuilt every frame.
Duplicated model for the first-person arm.
Clear command did not remove items correctly.
Animation blending between players.
Fixed issue where changing skins didn't update the first-person arm.
Fixed resources not loading correctly.
Animations involving forward speed and clamping were not playing correctly, thanks to @elpepe6769_ for the fix.
If you find a Bug let me see in the Discord Server
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dvcaQMrL:6y5Jp8V3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dvcaQMrL:6y5Jp8V3"
}


