Tags
Creators
Details
Licensed MIT
Published 8 months ago
Updated 2 days ago
All versions
1.1.4
Release
morpher 1.1.42 days ago 36
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Changes v1.1.4
English Version
馃殌 Features & Updates
- ForceModel & JoinPreset: Automatically applies a default model or overlay to players upon joining the server (
/morpher forceModel). Fully customizable with/morpher forceModel JoinPreset(model, texture, animation, armor, hands, special poses, etc.). - Automatic Overlay Creation: Added
/morpher overlay create <name>to instantly save your player's current setup (model, texture, animation, armor, layers, and hands) into a new overlay JSON file. - Armor Set System: Set custom armor models per slot (
head,chestplate,leggins, andboots) via commands and presets. - Hand Toggles (
LayerHand&ArmorHand): Control whether extra layers and armor appear on your player's first-person hands. - SpecialPose & Default Adjustments: Inverted animation roles鈥攖he old special poses have replaced the default animations, and the old default animations are now handled under SpecialPose.
- Global Idle Animation (
idle_global/specialpose.idle_global): New optional animations for Default (idle_global) and SpecialPose (specialpose.idle_global) that play across movement and sneak animations (excluding idle, emotes, and sitting/swimming/sleeping poses). - Live Animation Reload: Fixed animation caching so modifying existing
.animation.jsonfiles reloads immediately with/morpher reloadwithout having to rename files.
More clarifications or questions on our Discord.
Versi贸n en Espa帽ol
馃殌 Novedades y Cambios
- ForceModel y JoinPreset: Aplica autom谩ticamente un modelo u overlay predeterminado a los jugadores al entrar al servidor (
/morpher forceModel). Totalmente configurable con/morpher forceModel JoinPreset(modelo, textura, animaci贸n, armadura, manos, poses especiales, etc.). - Creaci贸n Autom谩tica de Overlays: Nuevo comando
/morpher overlay create <nombre>para guardar al instante toda la apariencia actual de tu jugador (modelo, textura, animaci贸n, armadura, capas y manos) en un nuevo archivo de overlay JSON. - Sistema de Armaduras: Ahora puedes asignar modelos personalizados a cada pieza de armadura (
head,chestplate,legginsyboots) desde comandos y presets. - Control de Manos (
LayerHandyArmorHand): Activa o desactiva la visualizaci贸n de capas adicionales y armaduras en la mano del jugador. - Ajustes en SpecialPose y Default: Se intercambiaron de lugar; el antiguo SpecialPose fue reemplazado por las animaciones Default, y las animaciones Default pasaron a ser el SpecialPose.
- Animaci贸n Global (
idle_global/specialpose.idle_global): Nuevas animaciones opcionales para Default (idle_global) y SpecialPose (specialpose.idle_global) que se reproducen en animaciones de movimiento y agachado (excepto en idle, emotes y poses que no la requieren como sentarse, nadar o dormir). - Recarga de Animaciones en Vivo: Se corrigi贸 la recarga de animaciones para que al editar archivos
.animation.jsonexistentes se actualicen al instante con/morpher reloadsin necesidad de renombrarlos.
M谩s aclaraciones o dudas en el Discord.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dvcaQMrL:WGLmRXpl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dvcaQMrL:WGLmRXpl"
}

