Tags
Creators
Details
Licensed MIT
Published 8 months ago
Updated 2 days ago
All versions
1.1.0
Release
morpher 1.1.02 months ago 1,169
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Changes
Changes v1.1.0
English Version
🚀 Features & Enhancements
- Added ExtraLayer: lets you add more layers than the original by also modifying the texture of this existing layer (more info on our Discord).
- Added the
forceModelcommand: when enabled, every player who joins will already have the morpher equipped by default. - Added the
skincommand: lets you set the skin of any player. - Added the number system from 1.20.1 by SquidCraft 4.
- Armor API Integration: You can now add functional armors to your own mods using the morpher.
- Mod Compatibility: Armors from other mods now render on the morpher.
- Custom Nametag Controls: Added
/morpher <players> set nametag_visibility <true/false>and/morpher <players> set scale nametag <offset>commands to control visibility and height displacement. - Added Scale Resets: You can now use the
emptykeyword under/morpher <players> set scale emptyand/morpher <players> set scale nametag emptyto restore them back to their default values.
More clarifications or questions on our Discord.
Versión en Español
🚀 Características y Novedades
- Se añadió el ExtraLayer: con este se pueden añadir más layers que el original, modificando también la textura de este layer existente (más información en el Discord).
- Se añadió el comando
forceModel: al activarlo, todos los jugadores que entren tendrán el morpher puesto por defecto. - Se añadió el comando
skin: con este se puede poner la skin de cualquier jugador. - Se añadió el sistema de números de la 1.20.1 de SquidCraft 4.
- Integración de API de Armaduras: Ahora puedes añadir armaduras funcionales a tus propios mods con el morpher.
- Compatibilidad con otros Mods: Ahora las armaduras de otros mods se renderizan en el morpher.
- Controles adicionales de Nametag: Se añadieron los comandos
/morpher <players> set nametag_visibility <true/false>y/morpher <players> set scale nametag <offset>para desplazar la altura o alternar la visibilidad de los nombres. - Reseteo de Escalas: Ahora puedes usar la palabra clave
emptyen/morpher <players> set scale emptyy/morpher <players> set scale nametag emptypara restablecerlos a sus valores originales.
Más aclaraciones o dudas en el Discord.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dvcaQMrL:snAJ4RoU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dvcaQMrL:snAJ4RoU"
}

