All versions
1.1.1
Release
morpher 1.1.1yesterday 12
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
Changes v1.1.1
English Version
馃殌 Features & Enhancements
- Animated Layer System: Added full keyframe animation support for primary layers and
ExtraLayers. To work properly, the model, texture, and animation files must share the exact same filename (e.g.,my_layer.geo.json,my_layer.png, andmy_layer.animation.json). - Smart Layer Animation Command: Added
/morpher <players> set layeranim <layer> <animName/clear>with dynamic autocomplete that inspects each layer's custom animation file. - Server Rejoin & Anti-Crash Protection: Resolved the infinite crash loop when disconnecting and rejoining servers by guaranteeing resources are fully loaded on the client before activating the morph.
- Swimming Animation Fix: Corrected animation identifier key to
swimming.
More clarifications or questions on our Discord.
Versi贸n en Espa帽ol
馃殌 Caracter铆sticas y Novedades
- Sistema de Layers Animados: Se a帽adi贸 soporte completo de animaciones para el layer principal y los
ExtraLayers. Para funcionar, el modelo, la textura y la animaci贸n deben llamarse exactamente igual (ejemplo:mi_layer.geo.json,mi_layer.pngymi_layer.animation.json). - Comando Inteligente
layeranim: Se a帽adi贸/morpher <players> set layeranim <layer> <animacion/clear>con autocompletado din谩mico que detecta las animaciones 煤nicas de cada layer. - Protecci贸n Anti-Crash al Reconectar: Se solucion贸 el bucle de crasheos al salir y volver a entrar a un servidor, asegurando que los recursos del cliente carguen por completo antes de activar el morpher.
- Correcci贸n de Animaci贸n de Nado: Se corrigi贸 el identificador de la animaci贸n de nado a
swimming.
M谩s aclaraciones o dudas en el Discord.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dvcaQMrL:xR2H9Hb3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dvcaQMrL:xR2H9Hb3"
}

