Creators
Details
Licensed LGPL-3.0-only
Published last year
Updated last month
All versions
2.0.0
Release
Moog's Temples Reimagined 2.0.0-1.20+ [UNIVERSAL]2 months ago 414
Compatibility
Minecraft: Java Edition
1.20.x
Platforms
Fabric
Forge
NeoForge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
Added
- A config to make the temples replace their vanilla counterparts. This also adds vanilla loot tables to those structures and some other changes so that they are as compatible with other mods as possible.

- The stronghold uses vanilla's circular ring pattern: about a fifth as often normally, and as often as vanilla's when replacing it.
- A rarity slider, a 3D preview button, and an on/off toggle for every temple in the Moogs Structures config. Changes apply on world reload.
- All custom mobs now load correctly across all mc versions.
- Bring a brush. Suspicious sand and gravel has been added to various structures and now properly contains loot.
- Every decorated pot now holds something, across the badlands, desert, jungle, and stronghold (only on supported mc versions)
- Armour stands in the stronghold and jungle temple now wear randomized armour.
- Infested blocks through the stronghold at vanilla's rate.
- New stronghold rooms!
- Loot in many previously empty containers across the badlands, desert, jungle, and stronghold.
- Three nether temple guardians at rising difficulty: ember acolytes, blackstone wardens, and infernal warlords.
Changed
- Hugely improved generation for all of the temples making them look alot more natural in the world. Also means that they can be a lot more common (configurable)
- Updated interiors for most of the temples.
- Desert temple
- Jungle temple
- Nether temple
- Ocean temple
- Desert temple
- Reworked the stronghold's placement, piece selection, and per-piece limits: more variety, fewer repeated rooms.
- Roughly halved the diamond gear in desert temple chests.
- Removed the trident from jungle temple loot.
- Now requires Moog's Structure Lib 3.1.2 or newer.
Fixed
- Jungle temple banners showed no pattern on 1.20.
- Structures now appear in matching modded biomes on all three loaders.
- Stronghold corridor chests and jungle temple crypt barrels generated empty on some versions.
- Temple signs showed no text on 1.20.
- Jungle temple armour stands were missing and its spawners never filled.
- Some custom mobs were not working correctly on older mc versions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UNanzCXS:xnVGbBsk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UNanzCXS:xnVGbBsk"
}










