All versions
0.8.0
Beta
MuddyWaters 0.8.06 days ago 16
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Server-side
Singleplayer
Changes
-
Improved Shoreline conversion
- Grass converts to biome-mapped coarse dirt near water
- Configurable shoreline water-source threshold and mud conversion target block
- Shore vs. underwater distinction (sky-visibility check) for shoreline conversion
-
Block provenance tracking (player-placed vs. mod-converted detection)
- Played placed blocks can now be protected from conversion
-
Hardened server/client implementation
- Server must have mod installed for it to take effect, regardless of client.
- Server administration via config file or command (/muddywaters config get|set|list)
- Enable conversion player-proximity gating for conversion (chunk loadeder vs player nearby)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GtCbr1US:KxJiYf6j"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GtCbr1US:KxJiYf6j"
}

