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Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 19 hours ago
All versions
mc1.21.1-21.1.0-neoforge
Beta
Multiblocked2-1.21.1-21.1.0-neoforge19 hours ago 67
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
v21.1.0
- Added machine blueprints: a node graph that gives a machine its logic, edited in-game and stored with the definition
- Added runtime values so a machine can override its definition's config per placed instance
- Added twelve built-in blueprints, ready to bind and to read as worked examples
- Added recipe content nodes so a blueprint can change what a recipe consumes and produces, not just how much
- Added recipe payload nodes for entity, Mekanism, Create and PneumaticCraft capabilities
- Added an auto IO side panel to the machine UI, built entirely from a blueprint, with its look in a stylesheet packs can override
- Added Photon effect support
- Added KubeJSRenderer and CustomRendererEvent for custom render logic from KubeJS (Thanks for the PR #234, @Tcat2000)
- Improved the machine FX editor so one view owns both effect lists and the preview
- Fixed Auto IO not working on proxyWhileFormed predicate proxies
- Fixed proxyWhileFormed ports not rendering BER-based renderers
- Fixed two machine events that were hooked everywhere but never posted
- Fixed two recipe conditions crashing the game through missing toString calls (Thanks for the PR #233, @Tcat2000)
- Fixed some default models having bad hand display settings (Thanks for the PR #232, @Tcat2000)
Optional dependencies
Any compatible version
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R2gjKEpa:LOA1pzab"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R2gjKEpa:LOA1pzab"
}

