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1.1.0
Compatibility
Changes
Update - 1.1.0
News
- Support for 1.21.1 Fabric and NeoForge
Many people have asked me to do this, and it has taken me much longer than I would have liked, but I have finally managed to port it to 1.21.1.
- Command to select the attemps until getting the break message
Currently, if you break the spawner, it is deactivated, and if you break it again, a message appears in the chat allowing you to break it. Now you can configure it so that the message appears the first time you break the spawner.
/multiplayerspawners set_break_attempts <1-10>
- Command to disable players from breaking spawn blocks
This way, you can choose whether you want players to have the option to break the spawners or whether you want them to be permanently there.
/multiplayerspawners toggle_break_message
- Command to make spawners non-multiplayer if they have been placed by a player
Toggling this disables all multiplayer spawner logic for spawners placed by players.
/multiplayerspawners toggle_placed_vanilla
- The red eyes of the custom texture of the spawner should glow in the dark
Fixes
- Performance improvements
I've made a lot of internal changes, and everything should be working better now, with no more crashes. I have also fixed the issue where sometimes the server would not shut down due to the mod.
I'm not 100% sure that the problems have been resolved in general when playing in very large worlds with many players, as unfortunately I don't have time to test it.
- Fixed: Issue with saving settings using commands
Sometimes the settings you changed using commands were reset when you closed the world or the server. This has now been fixed.
- Logs in console only in Debug mode ON
Debugging in the console will only be activated if you set debug mode to ON in the settings.
The compatibility that some people have asked me about with other mods such as Quark will have to wait for another update, as it is causing me quite a few problems.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ltl1ms4K:mS9sSAWJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ltl1ms4K:mS9sSAWJ"
}

