Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
Spawn dispersion & combat polish
This release brings major gameplay improvements: random spread spawns, weapon ammo, anti-griefing protections, and several quality-of-life fixes. The mod is now feature-complete for public beta testing.
🎯 Combat & weapons
- Pistols now have 2 bullets each (Squeezie ruleset). Both the Detective's starting pistol AND the hidden pistol that drops mid-round have only 2 shots. Once spent, the pistol becomes a useless click — make every bullet count.
- Ammo persists across drops and pickups. Fire one bullet, die or get auto-disarmed, and the dropped pistol keeps its remaining 1 bullet for the next innocent who picks it up.
- Ammo displayed in tooltip (hover the pistol) with color coding: green when loaded, red when empty.
- Action bar countdown after each shot: "🔫 Bullets remaining: X/2"
- Dry-click sound when trying to fire an empty pistol.
🗺 Spawn & arena
- Random spawn at every round start: all participants are teleported to random valid land positions within a configurable radius of the world spawn (
/setworldspawn). Ocean, river, and deep ocean biomes are excluded — no one spawns in water. - Minimum distance between players: spawns are dispersed so players don't appear next to each other. Distance scales with player count (60 blocks min for 4 players, 30 blocks for 16, 20 blocks for 32+).
- Spawn height + damage immunity: players spawn 25 blocks above ground with full damage immunity for 8 seconds (configurable). Prevents fall damage, instant-kills, and lava deaths during the chaotic round start.
- Action bar countdown for immunity: "🛡 Damage immunity: 5s..." → expires once with "⚠ You are no longer invulnerable!"
- Square world border automatically set at session start, centered on the world spawn. Default size 500 blocks across. Original border configuration is saved and restored at session end.
- Survival mode enforced at game start — all participants are switched to survival mode automatically, ensuring fair play.
🛡 Anti-griefing & polish
- Custom items cannot be dropped manually. Pressing Q or dragging out of inventory returns the knife, pistol, hidden pistol, or mystery token immediately. Prevents accidental loss in lava, off cliffs, etc.
- Death cleanup: all custom items are removed from a dying player's inventory before vanilla drops, so nothing leaks.
- Public build security: debug commands and mob damage are now permanently disabled in public builds, even if a server admin edits the config file to enable them. Console warning logged if config flags are detected and ignored.
🎨 Visual & audio
- Title overlays on screen for role assignment, round start, end-of-round, and task completion.
- Murderer awareness: subtle soul-flame particles appear above other murderers, visible only to fellow murderers — finally lets the murderer team coordinate without revealing themselves.
- Better gunshot effects: combo of 2 sounds + muzzle flash particles (smoke + flame).
- Better knife effects: trident-hit + wool-break combo with blood splatter particles.
- Role-specific briefing sounds: wither ambient for murderers, bell for detective, toast for innocents.
🐛 Important fixes
- Fixed infinite pickup loop where murderers receiving a pistol would spam-drop it.
- Fixed
/murder stopnot actually stopping the game. - Fixed timeout win condition (innocents now correctly win when the timer expires).
- Fixed "no longer invulnerable" message spam on action bar.
- Fixed world border not setting up in debug mode.
📜 Important attribution note
The ruleset implemented in this mod follows the variant designed by Squeezie & Théodore Bonnet (itself inspired by Garry's Mod Murder). The specific rules — 2 murderers who don't know each other, hidden pistol mid-game, friendly fire = lose your gun, 4 rounds of 15 minutes, tasks from round 3, private role reveal — match their version, not the original GMod ruleset.
🔧 Configuration
All new behaviors are configurable in the Mod Menu config screen:
- Random spawn enabled, radius, height, immunity duration
- World border enabled, size
- Rounds per session, inter-round delay
- Murderer count, detective count, min/max players
🎮 Commands
/murder join Join the lobby
/murder leave Leave the lobby
/murder status Show current game state
/murder task reveal <player> Reveal a role (after winning a task)
/murder start Start the session (OP)
/murder stop Stop the current game (OP)
/murder config show Print current config (OP)
/murder config minPlayers <n> Change min players (OP)
/murder config duration <s> Change round duration (OP)
/murder kick <player> Remove a player (OP)
🐞 Known limitations
- Has not yet been tested in real 4+ player multiplayer matches — bug reports very welcome!
- Uses vanilla Minecraft sounds (custom OGG sounds planned for v1.0)
- No persistent statistics yet (planned)
🙏 Bug reports
Please report any issues at https://github.com/Remilulz91/MurderCraft/issues with mod version (0.5.0-beta.7), Minecraft version, and steps to reproduce.
Thanks for testing MurderCraft!


