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0.5.1
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Required content
Changes
š Welcome to the 0.5.1 Beta Release & Grand Magic Overhaul! š® A monumental milestone in the development of Mushoku Craft: we are officially leaving Alpha and entering BETA! Over the course of the latest updates, the mod has evolved from an experimental combat framework into a rich, full-fledged RPG experience. This release introduces the Modular Weapon Forging system, Ancient Magic Circles, Curios accessory integration, Rudeus-style Mana Progression, an expanded spell arsenal with custom 3D visuals, and Village Mage Houses!
⨠New Features & Content:
- Modular Weapon Forging & Monster Cores: Say goodbye to standard crafting tables! Introducing the Modular Anvil and dynamic modular weapons. Forge 6 unique weapon forms (Sword, Greatsword, Katana, Rapier, Dagger, and Scythe) by combining blades, guards, and handles. Infuse raw mana during an interactive hammer-timing minigame, embed harvested Mag-Beast Cores (like the Sabertooth Core), and engrave your custom name and craftsman signature directly into the blade's metadata! Practitioners of the North God Style can also throw their weapons mid-combat.
- Ancient Magic Circles & Inscription Canvas: Bring ancient runic magic to life! Craft Blank Canvases and inscribe rituals using ink and Ancient Manuscripts through a custom drawing GUI. Place circles in the world featuring glowing 3D animated runes. Master over 9 ritual types: Barrier Walls, Sanctuary Zones, Teleportation, cross-dimensional Dimensional Gates, Creature Capture & Summoning, Material Crystallization & Creation, and the life-saving Soul Anchor (binds your soul for death recall and respawn protection).
- Rudeus-Style Mana Progression & Mastery: True to the lore, your mana pool is no longer static! With the new
ManaProgressionManager, repeatedly channeling and exhausting your mana dynamically expands your maximum mana capacity over time. Track your mastery ratings, casting proficiencies, and enjoy fluid animated HUD indicators reflecting current mana flow and overcharge states. - Expanded High-Tier Spells & Spell Wheel: Master catastrophic new spells complete with custom 3D models, vortex particles, and ground impact animations: Earth Lance, Stone Pillar, Flame Pillar, Exodus Flame, Flashover Aura, Tornado, Typhoon, Sandstorm, and Sonic Boom. Easily swap between known spells in battle using the brand-new radial Spell Wheel (
R) and monitor chanting progress with the Incantation Overlay. - Curios Accessories & Mythic Relics: Equip rings, necklaces, belts, and charms across 3 distinct power tiers, fully integrated with the Curios API on NeoForge and natively supported across loaders. Hunt for legendary relics including the Eye of Laplace (+500 mana, +35% elemental potency), Archmage Heart (+1000 mana and passive barrier), Sword God Belt (-50% Toki upkeep, knockback immunity), and the Chronos Pocket Watch (-30% cast time, complete immunity to spell fizzle).
- Village Mage Houses & Worldgen Loot: Villages now naturally generate dedicated Mage Houses equipped with the Mage Workbench job site, introducing the Mage Villager Profession, who sells everything you need to learn the mod!. Additionally, Ancient Manuscripts and Wind Magic Tomes now spawn as dungeon loot in Desert Pyramids, Jungle Temples, Strongholds, Mineshafts, and Woodland Mansions.
š ļø Fixes & Technical Improvements:
- Multiplayer State & Network Sync: Implemented dedicated network packets for canvas ink consumption, manuscript drafting, magic circle state syncing, and weapon forging, ensuring zero desync between client and server.
- Renderer & Mixin Optimization: Fixed player rendering layer mixins (
LivingEntityRendererMixin,HumanoidArmorLayerMixin) to ensure seamless weapon and accessory rendering during attack animations and spell chanting. - Complete Bilingual Localization: Added full English (
en_us) and Russian (ru_ru) translation coverage for all new modular components, magic circles, GUI screens, tooltips, and system notifications. - Licensing & Project Standard: Updated mod metadata, build properties, and documentation to reflect the FCAIL-1.7 license and official Beta status.
- Open Source: The project's code is now open source, meaning anyone interested can become a contributor to the mod and add new features! Open source code ā https://github.com/XxRaay/Mushoku-Craft
ā ļø Note: Entering Beta marks a huge step toward feature completeness and stability! Worlds created in earlier alpha versions should create backups before upgrading due to the major block entity and NBT weapon changes. Please report any issues or balance feedback on our issue tracker. Enjoy the magic!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:k4QxUG41:sjhRewQU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:k4QxUG41:sjhRewQU"
}

