5.1.0
Compatibility
Changes
[Fixed] Player Team Hostility
· Fixed an issue where mobs would still attack players after they joined a team.
[Added] Team Friendly Fire Control
· Added /mybattlemod team friendlyfire <modid> <true|false> to enable or disable friendly fire within a team. Use all to affect all teams.
[Added] Touch Range Command & Potion Effect
· Added /mybattlemod touchrange set <distance> [target] – sets the player's reach distance (block & entity interaction). · Added /mybattlemod touchrange reset [target] – removes the effect and resets reach distance. · The effect appears as a blue icon without particles. [Bug]This version has a bug where creatures in the team will actively attack any creatures other than those in the team.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SzaWI40b:pVyR6MV3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SzaWI40b:pVyR6MV3"
}

