Tags
Creators
Details
4.7a
Compatibility
Changes
🩸 Update Changelog
⚙️ Fixes [Done]
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The Void has been completely overhauled — now ten times darker, creepier, and finally lives up to its name.
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Flash gathering sound made quieter.
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Wind sound made quieter.
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Regular players can no longer place creative-only blocks (Protection Protocol).
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Mods are now allowed.
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Crossbow Bolts are now less dangerous (no longer kill allies, disappear after 6 seconds).
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Removed the Cube item.
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Renamed to Tumanite Sword.
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Renamed to Tenk Pickaxe.
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Removed Masks, Gloves, Brush, Unreasoning Block, and Impact Hammer.
- Shadosteel Sword & Shadosteel Pickaxe finalized.
- (§dTenk Pickaxe) (§7Crafted on Smithing Table) (§dMines 5x5 blocks).
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Added gamerule:
MyPEDseason(true/false). -
Lava Amulet now works stably and properly.
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Mecha-Bow reworked (Remake).
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Pedestal redesigned — now craftable and can hold items.
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Added 2D versions for all 3D items.
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New sorting in Creative Menu.
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Glacier now activates instantly + redesign.
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Ancient Pale Key Fragment redesigned.
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Renamed Tenk Traps → Sevrite Traps.
🌟 New Features
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New Bonuses [WIP].
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Tamed animals are now immortal.
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Creator of Outbreak — generates Outbreaks using XP (64 XP = 1 Outbreak every 2 minutes).
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Explorer’s Goggles — when crouching, highlight nearby mobs and items.
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Updated Main Menu.
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Firefly Bush added.
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Heart of Skulk added.
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Updated crafting recipes.
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Sevrite Traps now fully functional.
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Vanish system (internal mod feature) — Canceled.
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Darkness replaced with Blackness — a story effect appearing in the Void, locations, and lore.
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(Creative) Block-Function “Fly” — allows hovering item rotation (like pedestal), usable only in Creative.
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New Weapons added:
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Knives (+ new achievements):
- Wooden Knife
- Stone Knife
- Iron Knife
- Golden Knife
- Diamond Knife
- Netherite Knife
- Tumanite Knife
- Phantom Knife (with slow fall)
- Lelya’s Knife
- Emerald Knife
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Spears:
- Wooden → Netherite Spears
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💀 “Horrific Update” [In Progress]
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Biomes:
- Birch Grove [Done]
- Rotten Forest [WIP]
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Rotten Birch variants:
- Rotten Birch
- Faded Rotten Birch
- Tenk Birch
- Faded Tenk Birch
- Rotten Bark / Tenk Bark
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Mobs: Rotten Silverfish, Rotten Bear, Tenk Eye
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Items:
- Tenk Nugget
- Forest Spirit Seal
- Heart of the Forest
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Tools:
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Sickles (harvest bonus)
- Wooden → Netherite Sickles
- Tenk Sickles
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Pitchforks (high damage, long cooldown)
- Wooden → Netherite Pitchforks
- Rotten Pitchfork
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Tongs (rotate blocks)
- Tenk Tongs
- Rotten Tongs
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💡 Suggestions & Concepts
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Snow Umbrella v1 [Done]
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Crystal “Curo” [Done]
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Tumanite Crossbow [Postponed → v5.0]
- Tumanite Thread [Done]
- Nails (with effect) [Done]
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Boar Head (Piglin head variant with resistance, regen, and eagle vision) [Done]
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Rotten Sword (dash + slow fall) [Done]
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Skulk Sword [Done]
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Whirlwind Glove [Rejected]
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Talaris Boots [Done]
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Flash-Blessed Quartz [Done]
- Blessed Quartz Spear [Done]
- Yin-Yang Spear [Done]
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Zenrian Sword [Done]
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Flaming Battle Axe [Done]
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Tumanite Bow [Postponed → v5.0]
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Invisibility Hat [Done]
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Potion of Visibility [Done]
- Splash Potion of Visibility [Done]
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e2OUKbNb:4e7ENyrR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e2OUKbNb:4e7ENyrR"
}

