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Creators
Details
Licensed ARR
Published 2 years ago
Updated 2 years ago
All versions
0.10.13.00
Release
0.10.13.002 years ago 21
Compatibility
Minecraft: Java Edition
1.6.4
Platform
Forge
Supported environments
Client and server
Changes
- [API]Adds modifier reference key strings to API
- [API]Adds toString to Color object
- [API]Grammar name changes (to align with new rules systems) (minor API breakage)
- [API]IWeatherController has new function for rainfall information
- [API]IWeatherController temperature/etc functions based on biome id rather than x,z coords
- [API]Refactors the basic modifier rules to make adding modifier symbols easier
- [Balance]Following link panels should not be available from villagers
- [Balance]Reduces frequency of biome symbol trades and treasure
- [Balance]Revises rarity categorization for notebook booster packs
- [BugFix]Adds missing symbols to creative notebooks
- [BugFix]Fixes instability potion effects not affect players
- [BugFix]Fixes items being lost when dropped into empty desk surface
- [BugFix]Fixes some empty string issues with Agedata saving/loading
- [Config]Adds a config option to enable death in an age to respawn you in the Overworld
- [Config]Option to disable desk gen in villages
- [Crafting]blank pages to paper
- [Creative]Fixes desk backboard not showing up in creative menu
- [Grammar]Changes grammar rules of terrain alteration and population symbols (req 1, possibly more if none written)
- [Grammar]Rebalances all grammar rules to allow more control
- [Grammar]Size-based Biome Controllers have a biome sequence rule and two basic biome rules. 3 biomes will halt extras.
- [Grammar]Suns, moons, starfields, doodads, visual effects, terrain alterations, populators, and effects now all work like colors; writing one stops generation of more.
- [Grammar]The biome sequence rule (presently used in controllers which can take any number of biomes) now produces at least one biome
- [Grammar]Writing a biome such that the biome sequence rule is expanded prevents it from generating more
- [Interface]Custom TextBox
- [Interface]Fixes synchronization on TextBox entry
- [Interface]Fixing tooltip postioning and refactoring
- [Interface]Reworked the internals of the GUIs (smoother, and more robust)
- [Internal]The random symbol selector will choose a random item from a list of 0-weight items
- [Localization]Adds system for symbol name localizations
- [Localization]Most symbol display names are localized, but not all. Biomes and colors, for example, aren't.
- [Performance]Reduce biome wrapper count
- [Symbols]Tiled biome can take more biomes
- [Visuals]Fixes some poems to remove a repeat
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eXgdv1oC:XMLyl1IN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eXgdv1oC:XMLyl1IN"
}

