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2.0.0-BETA-1a
Compatibility
Changes
Patch Notes 2.0.0-BETA-1a
Final Destination Rework
This update is a ground-up rewrite of the old mod. Everything you know is here, but almost nothing wasn't overhauled. The actual details of the rework would never fit in any channel so this is a general overview.
Changes & Updates
A Brand New Engine
- The entire mod was rebuilt from scratch on modern Minecraft and NeoForge
- Every core system (character data, chakra and stamina pools, XP and levels, stat investment, mastery, cooldowns) is new and syncs cleanly in multiplayer
- Built for mutli- AND singleplayer and performance-first from day one
Nindo Tree replaces Skill Learners!
- The old 53 Skill Learner items are gone. Progression now derives from one
Skill Treeyou open and spend JP in - Releases, dojutsu lines, clan kits, modes and taijutsu tiers are all nodes on the tree, with prerequisites and stat gates
- Server owners get a full in-game tree editor to toggle nodes or change prices
The Living World!
- An entire NPC and world system
Villagesgenerate with Kage estates, clan compounds, an academy and merchant stalls, plus wandering patrols and standing garrisonsAffiliationsare fully data-driven now, so villages and organisations are configurable and server owners can add their ownDiplomacy,Territory & Claims, a villageTreasury, and personalReputationthat remembers what you have done to each villageRanks & Merit: climb your village ladder by killing rival ninja, completing quests and taking captures, all the way to KageElections & Coups: villages run their own timed elections, petitions and leader takeovers on a Council screen (merging the old KageVote add-on into the Villages add-on inside the main mod here)Raids: NPC squads and tailed beasts raid villagesBingo Book: a live bounty board where wanted players and rotating PvE targets get a target on their back- A full in-game
NPC Editorfor server owners to build NPCs, dialogs and quests - Bosses, senseis and sage hermits you find, challenge and learn from out in the world
Tailed Beasts & Jinchuuriki Overhaul!
- A proper jinchuuriki registry with a contest to claim a beast and seal parts or all of it's chakra
- Bijuu sealing added with it's own efficiency and limit caps, allowing Fuinjutsu mains to seal way more of a TB than others
- All beasts received animated
Stage 1 to 4transformation forms - Every beast got unique signature attacks and passives
- Brand new
Tailed Beast Chakra Mode - Beast switching and progression in the Nindo Tree
Dojutsu Rework!
- Four dojutsu lines with staged progression
- Sharingan through Mangekyo, EMS and Rinnegan, plus Byakugan into Tenseigan, Jougan and Ketsuryugan
- A shared
Sight Matrixgiving every dojutsu it's own passive visual abilities, even stacking together
Summoning Rework!
- The summon menu system from the old mod's newer updates strengthened
Summon Management Menu, stances, target filters, recall, refresh, dismiss-all and mastery-scaledminion slots- The whole roster brought over and expanded: toad, snakes, slug, the Ninken pack, puppets, giant animals and more, each with their own abilities and AI
Combat & Balance Overhaul!
- Combat balancing was entirely overhauled. Lower damage but also way shorter cooldowns and lower chakra costs for some increased fluidity in fights
- Genjutsu engine expanded and every debuff respects PvP rules
- More mobility in combat through the active dodge
- Health is entirely uncapped now
Config Overhaul!
- A full in-game
Config Center(GUI) covering every server config, with search, mass editing and reset - Config migration between mod updates
- Almost all configs are data driven and brought into a more modern format
- An insane part of the mod is freely configurable
Menu Overhaul!
- New HUD placement GUI to reposition your health/chakra bar
Eye Editorto reposition your eyes on your face and set priority orders for dojutsu to decide what's in your left and right eyeVillage GUIfor all information and functionalities that relate to affiliations, diplomacy, parties and territoriesQuestlogto check on your current tasksMode Wheelto quickly manage all your unlocked modes in
DNA Overhaul!
- Intelligence is uncapped so World Mysteries stay relevant
- DNA identification chance never reaches 100% but gradually gets closer
- Otsutsuki DNA doesn't increase the old max HP cap anymore but instead increases max HP by a percentage multiplier
- New
Hashirama CellandOrochimaru CellDNA. Hashirama is required for Rinnegan and Orochimaru for Snake Release. Both increase passive HP regeneration
Other Changes & Additions
Akimichi Clan, grow bigger or grow wings, you decideSealing / Fuinjutsusystem for enemy encumbrance and beast sealing- The
RogueandAkatsukipath Clan Passivesso collecting clans also amasses passive effectsConsumablesreworked with their own config- The old ChakraBars addon is now native
Xaero's Mapcompatibility for affiliation territory- A public
Add-on APIso the community can build on top of the mod
This is a fresh mod and a fresh start. Worlds and progression do not carry over from the legacy mod. Server owners should check out the new Config Center (/nd config) and set up affiliations, permissions and balance before opening to a playerbase. Please report anything you find in bug-reports in as much detail as you can.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOjCavUT:ICpGJDDW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOjCavUT:ICpGJDDW"
}

