Tags
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Details
Licensed ARR
Published 2 years ago
Updated last week
All versions
2.0.0
Release
Naruto Destination 2.0.03 weeks ago 118
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
Changes & Updates
Ten-Tails & Gedo Mazo
- New Rinnegan summon:
Gedo Mazo(60 JP). A permanent statue that crawls out of the ground and never moves - After sealing a tailed beast, strike the statue with your sealing hand within 1 minute to seal it into the statue instead of yourself. Every seal of that minute goes in at once
- With all nine eyes open the owner can right-click it to seal the Ten-Tails into themselves (this is the alternative we promised!) Modes
- New Baryon Mode: the strongest beast form in the mod: 1000 JP and many hours worn in Tailed Beast Mode or Six Paths first. x2.25 damage and 45% resistance, every beast has its own coat and its own unique ability in this mode. It burns you: over 5 minutes it seals away 95% of your health, chakra, stamina and sen and switches itself off. Your beast stays sealed for up to 30 minutes afterwards
- New Perfect Susanoo: Extremely powerful, fully animated and elytra flight mechanics
- Chakra Mode, Tailed Beast Mode and Baryon Mode are now bought per beast, in a column above that beast in the Nindo Tree. More tails means a stronger Chakra Mode
- Perfect Sage, every Susanoo stage, both Chakra Mode stages and Baryon Mode unlock the same way: pay the JP after wearing the form below long enough (half an hour up to more than a day)
- Holding a mode now costs its base upkeep plus a small share of your pool, up to a limit. This is to scale them with your level but also make you feel overpowered when you reach that cost-cap and outgrow it. Sen modes keep a flat cost
- New mode:
Asura Path, four extra arms and a back blade - The
Lava Cloaklets you walk on lava with Chakra Control - Every tailed beast has its own config file for its cloak, Chakra Mode and Baryon Mode Zetsu
- New: Black Zetsu spawns rarely in the outer End (more likely near End Cities) and takes over mobs' bodies. A held body hunts players and uses Zetsu's kit, and if it reaches you, you're coated and held for 4 seconds
- New: White Zetsu spawns in the Nether. Heals, uses one technique of every nature, splits into clones, drains your chakra and sometimes wears an online player's face
- White Zetsu can drop Hashirama Cells, Wood Release DNA and the
Spore Clonescroll, Black Zetsu Unidentified DNA, a World Mystery and theZetsu Oozescroll Spore Clonemakes a copy of you (wearing another online player's face) that enemies chase,Zetsu Oozelets you sink into the ground for a few seconds New Jutsu & ItemsKamuidimension: warp into a void of stone monoliths and back to exactly where you left. Building is blockedTight Binding Golden Chain: binds up to four bodies for 15 seconds and hurts them every second- Kabutowari got its signature move, the
Helmet Splitter - Copper and netherite katanas (netherite is fireproof) Wiki & Tutorials
- New in-game wiki (Esc → Wiki): 34 short pages, a search bar, every keyword is a link you can hover, and a card for every jutsu and mode. Numbers are read from your server's config
- Server staff can write and edit wiki pages in game, pictures included
- First-time tutorial tips pop up on every GUI.
/nd tutorialturns them off or resets them Other - No more shinobi patrols in the End, far fewer in the Nethe
- NPC Editor: custom challenge lines per NPC
- New admin commands:
/nd node revoke,/nd node refundand/nd village repair global - Refund Nodes in the Nindo Tree: get the JP of a jutsu node back for 1 RP (only nodes bought after this update and only actual jutsu nodes)
- Reset SP doesn't reset your entire Info Card anymore but only 1 chosen stat (the follow-up to the 1 RP / 10 levels change)
- JP can be put into summon mastery from the Summoning menu
- Jutsu scrolls now show which key switches jutsu
- Akimichi passive: +400% saturation cap
Bug Fixes
- Fixed Juubi raids lagging/crashing a NeoForge server
- Villages and buildings no longer generate on top of player builds or chests
/nd village repairno longer doubles stalls- The Kage "Challenge them for the village" prompt was blank, fixed
- Sword sweep damage follows vanilla again and no longer drains your infusion chakra
- Fist Pads show when dropped
Dash Slashnow cuts along its dashPaper Bunshinfixed for shaders- The NPC Editor no longer refuses to apply tailed beasts and the armor trader
- A withdrawn diplomacy proposal now waits 10 minutes before it can be sent again
- Promotion mode
nonereally freezes ranks now - Fixed the dojutsu clans not actually halving their dojutsu's upkeep
- Config edits no longer reset themselves after a restart, and the Config Center only saves what you changed
- Fixed a minor memory leak issue regarding skin pixels
- Fixed
Reaper Death Sealletting you jump high into the air - Fixed
Four Symbols Sealing Barriernot actually blocking anything - Fixed multiple-rl-days waiting times in affiliation based issues
- Fixed
Paper Clonesnot being summoned at max minion count - Fixed some issues with the configurable random clan choice
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOjCavUT:q7vlGLHn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOjCavUT:q7vlGLHn"
}

