Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated last week
All versions
2.0.0-BETA-2a
Release
Naruto Destination 2.0.0-BETA-2alast month 79
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
Changes & Updates
Tailed Beasts
Tailed Beast Chakra Modenow requires holding 100% of a beast (configurable in theTailed Beast config, on by default); rapport still builds behind the gate and pays out the moment the beast is complete- Tailed beast raids only start while a player of level 150 or higher is online (configurable:
min_player_level) - Tailed beast raids now show a boss bar in the beast's own colour Other
- New block: the
Warding Sealkeeps randomly spawning NPCs out of a configurable radius (1-128) and keeps spawned ones from walking in (Shinobi and Bijuu) - Gamabunta, Katsuyu, Manda, Aoda and Gamakichi have new models
- Added 13 recipes for most of the different katanas
- The
Tool Tradernow sells more swords: nihonto (Chunin), silver blade (Jonin), and the lightning blade (Jonin, only in Kumo villages) - Missing-nin now drop the Cleaver (6%)
- Every screen that could only be closed with Escape now has a Close button
Sealing Tagsnow display more useful information- Clan boss challenges are now one death each so they can't just be kept active by dying in turns
- New NPC toggle
no boatsin theNPC Editor(off by default) - The green Healing Touch orb grows with mastery (up to 2.5x at 100)
- New item:
Fist Pads, a hotbar placeholder that counts as an empty hand so the full Taijutsu kit stays available, even if other mods decide that items should land in there - The
Village Archivenow stocks Mangekyō Randomizers on its own clock, and the Uchiha clan head drops one on death - NPC templates can now be excluded from structure markers (
spawn_enabled, withrestrict_named_spawnsin theNPC AI config) - New admin command:
/nd node removeall - Addon developers: new
Party API
Bug Fixes
- Fixed swords not generating with different configs
- Fixed and improved Edo Tensei
- Ibuse's poison mist no longer hurts its own summoner
Great Fire Annihilationnow correctly goes on its 15 second cooldown when you turn it off manually- Ryo, quest rewards and bought items no longer land in the empty hand when you have stamina
Narashadow techniques now actually move player targetsSealing Tagspressed onto a beast at close range now seal instead of opening the NPC dialog, and open the hand-off strike like the sealing jutsu do- Fixed a crash in the NPC attack logic when a target vanished mid-swing
- Fixed the climbing key interfering with the elytra
- Attempted fix for an issue regarding resetting NPC editor GUIs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOjCavUT:uUrVHAi4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOjCavUT:uUrVHAi4"
}

