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1.3.0-ML
Release
Natos Atlas 1.3.0 (ML)8 months ago 34
Compatibility
Minecraft: Java Edition
b1.7.3
Platform
Risugami's ModLoader
Supported environments
Client-side
Changes
1.3.0
🚀 Features
- Have map exporter export ONLY the active layer
- Decrease MIN_ZOOM by 50 percent
- Show biome name next to block coords.
🐛 Bug Fixes
- Provide default value if we cannot find the server ip
- Fix existing chunk generation for other dims
- Use mixin to get save name reliably instead of hack
- Compute visible regions "correctly"
🚜 Refactor
- Rename classes
- Remove class files for screen wrappers
⚡ Performance
- Improve visible region calculation
⚙️ Miscellaneous Tasks
- Disable experimental serverside for now...
- Log chunk generation so we know its not stuck
Full Changelog: https://github.com/natowb/bm-natosatlas/compare/1.2.0...1.3.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vtuJG8dm:hm0hLsDB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vtuJG8dm:hm0hLsDB"
}

