Links
Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 2 months ago
All versions
3.0.0
Release
Natural Philosophy 3.0.010 months ago 660
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Massive performance improvements to surface rules
- More tree shape changes & decorators
- Roots on some trees, such as jungle and large spruce/pine
- A branch decorator to make Redwood-esque trees look better
- A branch decorator for jungle trees
- More water in caves, via waterfalls and such
- Water & lava springs exist, but have heavy height limitations as well as only spawning over water
- Reduce spring generation frequency in ceilings & make lava overwrite sculk/glow lichen
- Forest hillsides are properly covered in more stunted trees
- Revamp of Mushroom Island to be more volcanic
- Hotsprings added, made of terracotta
- New basaltic mineral sand blocks, for making mushroom islands like basaltic floodplain
- Add Mycelial Growth similar to warped roots
- Tweaks to cave generation to provide more immersive entrances
- Rooted dirt + hanging roots on the top of caves near the surface, lush or not?
- Fix orange terracotta spawning at the top of Badlands biomes
- Vines & drooping leaves in Dark Forest biomes
- Small Dripleaves in spawn in mangrove swamps, as they are hot, humid, wet, & overgrown
- Ocean updates
- Top Levels (0-30m) in: Frozen Ocean, Cold Ocean, Ocean: Kelp on 0-1 gravel, seagrass on 2+, red algae more common the warmer it is
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Frozen Ocean, Cold Ocean, Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Top Levels (0-30m) in: Lukewarm Ocean: Kelp on boulders (areas with 1 sand), seagrass & red algae on sand
- Mid (fade 30m-40m) to Bottom Levels (40m-down) in: Lukewarm Ocean: Red algae and bone coral, with more bone coral on rockier portions
- Warm ocean has some changes to possibly make coral generate more reef-like, otherwise no need for changes
- Red algae and bone coral are usable in recipes, incl, brewing
- Fix Badlands biome cliff generation to be more interesting (all
minecraft:badlandsnow) - Fix lots of missing tags on NP blocks & items
- Fix powder snow & grove biomes with cliff surface rules
- Kelp & mushrooms have a slight offset like grass & flowers do
- Mushrooms have dynamic shape like flowers so they don't have issues
- Kelp has dynamic shape similar to bamboo
- Fix land when it comes above ocean surfaces not being decorated properly
- Add depth filter to dune grass placement in beaches
- Fix Windswept biomes gravel rock spawning
- Fix Stony Shore boulder issues & add new vegetation
- Fix dirt under the water in mangrove swamps
- Fix "underwater sediment" surface rule not applying correctly
- Fix issues with
flatandflat_liquidsurface rule conditions - Texture updates: Grass path sides, moss carpet hanging sides, rotate: coarse dirt, gravel, moss, endstone, stretch in small dripleaf bottom
- Make grass that spawns in caves actually dirt, coarse dirt, or rooted dirt
- Variation in moss hanging textures
- Fix cliff issues with flat tops having stone & the ring of stone around the bottom
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U9cMcvjn:6eNfSxJQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U9cMcvjn:6eNfSxJQ"
}

