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Licensed MIT
Published 2 years ago
Updated 2 months ago
All versions
4.1.0
Release
Natural Philosophy 4.1.02 months ago 589
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Fix low to nonexistent animal spawn rates in many biomes
- Animals that use generic tags can spawn on Alfizol/Podzol
- Ocelots cannot spawn on treetop leaves & can spawn on Alfizol
- Fix #3 by replacing Minecraft trees in sapling placement pools
- Trees which Natural Philosophy changes spawn from saplings
- These tree features are separate from worldgen features
- Fix MegaRootPlacer skipping tree placements due to root failure
- Fix compatibility issues with models/textures
- Removed variation for Hanging Roots & Dead Bushes
- Removed tint for Sunflower texture & revert to default
- Removed variation for Lily Pad and split into new block
- Removed variation for Peonies, Rose Bushes, and Lilacs
- Fix #21 and reduce yield for torch and string recipes
- Fix Red Algae animating in the inventory unlike seagrass
- Fix Bamboo Leaves lack of item tags
- Fix some tree features not placing rooted dirt beneath
- Fix low generation rate for other mod plants in Plains/Savanna
- Fix low generation rate for other mod trees in Jungle biomes
- Fix darkness in Jungle, Bamboo Jungle, and Old Growth Pine Taiga
- Enforced canopy breaks in Old Growth Pine Taiga
- Overhauled overstory for Jungle-type biomes
- Natural Jungle leaves of distance [5,6] pass skylight down
- Flaming Bromeliad in Jungle biomes increased ground light
- Remove Large Bush and replace with bush features
- Larger-than-block shape had compatibility issues
- Reported lighting issues were unable to be replicated/fixed
- With Minecraft flower bush models removed, parity was gone
- Replace Lily Pad variation with Small Lily Pads
- Small Lily Pads place like Pink Petals or Wildflowers
- Grow in patches with Lily Pads in Swamps
- Should retain compatibility with Amendments pad movement
- Overhaul Jungle and Bamboo Jungle canopy & understory generation
- More open canopy allows Hexerei trees to spawn
- More open canopy reduces mob spawn rates
- Added Flaming Bromeliad to increase ground block light
- Epiphytic bromeliad only places on logs/wood
- Opens during the day and puts out light level 6
- Closes at night and puts out light level 3
- Bamboo generates in patches to keep canopy more open
- Increase mega root count to place Flaming Bromeliads
- Overhaul Moss Carpet growth rules for world generation
- Moss Carpet now grows on large tree roots
- Moss Carpet patches are clumps instead of random scatter
- Overhaul Old Growth Birch Forest tree cover
- Now matches Minecraft Old Growth Birch Forest more closely
- Trees do not place with conifer foliage shape
- Replace conifer-shaped Dark Oak trees in Wooded Badlands
- Badlands place red sand at the same depth as Desert sand
- Small surface rule optimizations
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U9cMcvjn:Jq5be7ic"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U9cMcvjn:Jq5be7ic"
}

