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3.1.0
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Version 3.1.0 - Bug Fixes and Changes:
Rewrote natural tree detection logic to be more sensitive. Should now catch lightly damaged trees and all large 2x2 trees.
Structure Safety Logic: Updated logic to scan for adjacent artificial blocks (Cobblestone/Terracotta), ensuring structures like village houses are not mistaken for natural trees.
2x2 Mega Tree Sync: Fixed randomTick to properly delegate to stump entities, ensuring 2x2 trees (Dark Oak, Spruce, Jungle, etc.) regrow all four saplings simultaneously.
Floating Block Fix: Updated the tree-felling algorithm to explicitly break attached blocks like Cocoa Pods and Vines, preventing them from floating in mid-air.
Fixed unnatural logs being flagged as natural trees when paired with Elton's Modified Tornado Damage
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6MFCtwrW:w8JhzOdK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6MFCtwrW:w8JhzOdK"
}

