1.21.1-1.0.0-beta
Compatibility
Changes
Natural Weapon Mod — Changelog v1.0 (Initial Release) Core Features
Gem Smithing: fuse a gem onto any sword at the smithing table — the sword gets a custom overlay texture and unlocks an on-attack skill. Natural Crystal tiers: mine Natural Crystal Ore → shards → Raw / Standard / Premium Natural Crystal, crafting stronger gems step by step. Crystal Pedestal crafting: place 1 crystal in the center, surround it with 8 pedestals holding materials, then right-click the center to start crafting. Gems (4)
Flame Gem "Meteor": 10s cooldown. Spreads an 8-block fire ring around you, then meteors crash down after 1s, dealing 50% weapon damage and setting mobs on fire for 3s. Water Gem "Tide": 10s cooldown. Stuns up to 4 mobs in a 5-block front fan for 2s, then deals 50% weapon damage when the stun ends. Dirt Gem "Earthrise": 8s cooldown. Deals 50% weapon damage and knocks mobs back; each hit target cuts 0.5s off the cooldown. Wooden Gem "Spirit of the Grove": 18s cooldown. Consumes up to 8 sapling types from your inventory, spawning a grove zone under you — you regen HP while nearby enemies take magic damage every second; the more sapling types, the stronger the zone. Pedestal Recipes
Flame Gem: Raw crystal center + 4 Lava Buckets + Blaze Powder / Fire Charge / Blaze Rod / Magma Cream. Water Gem: Raw crystal center + 4 Water Buckets + 4 Kelp. Dirt Gem: Raw crystal center + 4 Dirt + 4 Coarse Dirt. Wooden Gem: Raw crystal center + different saplings on the surrounding pedestals. Standard Natural Crystal: Raw crystal center + Flame / Water / Dirt / Wooden gems on the surrounding pedestals.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vlN4qROu:6ydjxKx3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vlN4qROu:6ydjxKx3"
}

