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1.0.0
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Note from the author, me, crispytwig :-)
It's definitely been a while, thanks for your patience! Please report any bugs you find in the port and I will try to address them as soon as possible.
With that being said, going forward, updates will likely not be as frequent as they used to, but I will be trying to maintain this more. In the future I'd like to add more animals from the Bedrock version, but I primarily want to focus on compatibility for other mods so I can focus on creating new content.
This version is 1.0.0 (I know, after 5.0?) because it marks the first major update for Naturalist after our Bedrock port, and this will now serve as the baseline for the mod going forward. With that set, I want to properly start putting out things like hotfixes. Thank you again!
Changelog :
- Ported from Architectury 1.20.1 -> NeoForge 1.21.1
- Removed unused content.
- Added an optional resource pack for Spawn Eggs in the style of 1.21.5+
- Updated animal models, animations, textures, and sounds.
- Big thanks to @MattDearGameAudio for the sounds :-)
- Zebras now use a custom model and animations instead of the default Horse model.
- Babies now have custom models, animations, and sounds
- Reorganized file paths a bit
- Fixed animation bugs -- using the animations of nearby entities of the same type, bone scaling, etc.
- Simplified entity configs to removal-only
- Adjusted entity panic speeds
- Gave "beefier" animals knockback resistance
- Fireflies have compat with Lamb Dynamic Lights
- Added Biomes o' Plenty compat to animals' biome tag spawning
- Additionally fixed a lot of animals' spawn rules / blocks, they will now spawn on blocks like Podzol and Coarse Dirt, etc.
- Added new Butterfly variants, equaling :
- Red Admiral
- Monarch
- Clouded Yellow
- Green Swallowtail
- Emerald Green Swallowtail
- Blue Morpho
- Purple Admiral
- Renamed "Bug Net" to "Capture Net"
- Renamed "Teddy Bear" to "Plush Bear"
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F8BQNPWX:tUar6vcD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F8BQNPWX:tUar6vcD"
}


